trying really hard to see a rdm in the darklight fending set
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It is my hope that Samurai will fill this whole in my heart.
Also...Black Mage and Paladin both use magic in their tanking so a magic based tank isn't really needed. :P
Ku Ku Ku
I think everyone in this thread has forgotten something pretty important...
They could very well have Samurai wield a naginata instead of a katana ^o^
After all the samurai lady from the ffxi event is still in eorzea and she did wield a naginata... just a thought lol ;P
What you don't seem to be getting is what needs to change. Making a new tank that is on par with the Warrior will not fix anything.
Good design would have Warrior + Dark Knight, Warrior + Paladin and Dark Knight + Paladin all being viable tank comps and roughly equal but each having their own advantages and preferred dps and healer setups. Currently Dark Knight + Paladin is not viable and something needs to be added that will make this comp comparable to Warrior + Dark Knight and Warrior + Paladin. Adding a 4th tank will not change anything about these existing comps.
When a new tank is added I want there to be 6 equally viable tank comps and not 1 overpowered comp(War + New) with 4 viable comps (New + Dark, New + Pal, Dark + War, Pal + War) and one non-viable comp (Dark + Pal), 5 viable comps (War + New, New + Dark, New + Pal, Dark + War, Pal + War) and one non-viable comp (Dark + Pal), 4 viable comps (New + Dark, New + Pal, Dark + War, Pal + War) and 2 non-viable comps (War + New, Dark + Pal), nor 2 viable (War + Pal, War + Dark) with 2 semi viable (New + Pal, New + Dark) and 2 non-viable (New + War, Dark + Pal).
Hope Samurai will have some slash debuff so SAM + NIN will be the best buddy as they supposed to be.
Since the start this has just been a debate of opinion, you made this much clearer to me now. What would be a fix for you, is not for everyone else, and vice versa. This is your ideal fix, not mine. I'm going by the confinements of the game and trends, and trying to be as realistic as possible with my opinion.. How PLD and DRK work is either intended or a design flaw but I think they have a good thing going, the best way to accomplish what you want is to give all tanks a slashing debuff and not make it a DPS loss to apply it, like WAR, I can see a few ways of doing this but it wouldn't seem right to me. Apart from that their utility toolkit is very well done.. there are some QoL changes I would love to see to PLD and DRK and see no reason to not do them to make them catch up to WAR, but I'm not SE, I can't change these jobs.
Now what you've suggested does not seem realistic in the game as of now, it's not a bad ideal to have but that doesn't mean its perfect... at least to me, I like the fact there are MT and OT types of tanks with both genre of tanks being able to perform the opposite role at a high level too. For instance, WAR can be an amazing MT and should not be underestimated to perform said role. PLD and DRK can be great OT, with PLD being able to provide Clemency's without interruption while DRK's can perform their nasty OT opener which deals considerable damage.
Obligitory post for a frond
"Where's Rune Fencer"
One thing that I like about Red Mage from Final Fantasy 11 was the fact that it could use spells from Black Mage and also White Mage and of cause cast spells on it sword to add an elemental buff on it to do damage to the enemi. So if they go in that direction Red Mage will be a DPS.