Originally Posted by
Brian_
Equilibrium when used correctly doesn't over heal and was also part of surviving tank busters. Being able to line CDs up, Deliverance through a tank buster while using Holmgang, then landing a Berserked 15k Equilbrium + a 3k Second Wind to instantly negate the risk of dying to successive damage with no healer assistance was a thing. Your WHM can save their Benediction for the DRK's Living Dead. As a tank, your timing with instant healers will be much better than most healers because you are much more aware of your individual HP fluctuation. Being able to stay in Deliverance until the last second, Defiance, IB and Equilbrium to top yourself up the split second before a TB hit (when your healer is likely already pre-casting a heal to land after the TB hit) is part of surviving a TB and not prone to over heal.
Blood Bath is generally really ineffcient healing but Equilbrium was not. There is a reason a lot of top raiders think it is the best skill WAR has.
Anyways, I think we are going to need to wait until we actually have i220+ accessories slotted with a grade V STR or VIT materia to judge the actual impact of the 3.2 nerf. As is, the right sides we're using are going to have less damage contribution because of how AP was split between STR and VIT. We're going to need to wait until we can actually get closer to the maximized STR / VIT total of 3.2 before judging the overall nerf.
Also, something else people are forgetting is that because the AP was split between STR and VIT, 1 point of STR or VIT is less than half of the stat weight main stat used to be relative to our secondaries. What that means is that while the gap in STR / VIT between slaying / fending right sides will increase with ilevel, 40 points of crit is no longer equal to ~6 points of mainstat -- it's now equivalent to much more. So yea... STR right sides are not dead at all.