Originally Posted by
TatoRazzino
I probably didn't express myself properly in that sentence.
Your spreadsheet shows different values for natural damage, disabled damage and "supervirused" damage for the same spell over a certain number of casts. When you look at the numbers, the variation in all three columns show that some Disabled values are lower than some "supervirused" values. We know that an AoE blast is not going to hit all targets for the same amount of damage, because not only the defense/magic defense values are different, but because the calculation is made individually. This means that the RNG part of the equation used to calculate damage can sometimes nullify the difference between the two skills in actual output.
Example: assume that the average damage of a hit is around 1K. That means Disable shoud reduce it to 900 and Supervirus should reduce it to 850; however, the 1K average damage is an average indeed: the maximum hit can be 1100 and the minimum hit can be 900. If you use Disable and the hits are closer to the minimum level, you'll see numbers that are lower than supervirused hits that are closer to the damage cap.
What I mean with my comparison is that the difference exists, but it can be negligible. In Thordan EX, for example, during the tank split for the two knights we may see two Holiest of Holy casts if the party can't burn down one of them in time; my group uses Supervirus in one of them and Disable for the other, and it's really hard to tell the difference between them because everyone is getting hit at the same time and the values are different every time.