I didn't play 1.0, but I did play FFXI, and I always loved how going into a beastmen stronghold for any reason was always something you planned for. I've always felt XIV's open world was a bit too...accommodating to the player, and would love to see a greater sense of danger. The Heavensward zones are actually a bit better about this—but all of it is invalidated by the addition of flight (which was, in my opinion, a poor addition to WoW and an only slightly better addition to FFXIV).
