This. Plus honestly, that's the core design of the entire game.
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They'll be 20k by the end of the week. People are freaking out because they're looking at prices in the first 6 hours. Not a smart move. Does no one remember allagan catalysts? They sold for 4 mil the first couple hours and dropped to like 800 gil in 2 days.
The devs finally threw a bone to the craters they've been shafting since 3.0.
How many dungeons need to be run to get to this last step? Im currently at keeper of the lake which will be the 4th dungeon.
Crafting part is the least of my worries at this point. The grind is real. But if you want the prize you gotta play. See yall in a month. lol
My biggest concern is the ratio between "Challenge" and "Reward". Normally they should be in a decent balance where a high investment is matched with high reward. However, this has a massive investment for almost no discernible reward. This will alienate a lot of people and make it feel like the devs are being very disrespectful of the player's time.
If we aren't vocal about this we will get more content like it, the people who are annoyed will abandon the game, the revenue will stop, and the game will be dead. You cannot retain interest by mindless grinding if the reward does not match the investment.
So, am I understanding this correctly? Once you finish step 2 (dungeons), you get an i200 Awoken weapon. So, then you have to finish the ludicrous step 3 before you can start the first two steps for a different Awoken weapon?
my god. I really hope this thing WAY outpowers everything else we have. Because for all this work, it better not become obsolete anytime soon. I love me some glamour, but... unless this thing smites my enemies with rainbows and unicorns flying out of it, I might have to just pass.