In my opinion balance is the best approach, i got all stats allocated in STR and use 3 VIT Acc and 2 DPS Acc. This way i got approx 19k hp and do decent dmg as a DRK.
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In my opinion balance is the best approach, i got all stats allocated in STR and use 3 VIT Acc and 2 DPS Acc. This way i got approx 19k hp and do decent dmg as a DRK.
I have a legitimate question, and don't want to start another thread. I see compelling arguments for and against str tanking. My question is, why is it even a thing, and why would end end game content require str tanking, when the very design of the game itself right down to the loot casting system spends all 60 levels telling tanks they can only need vit accesories, since that is the stat For Them. Why should players have to learn from verbal harassment in their first alex runs from some elitist raid grinder dudebros and not in game suggestions
The reasons :
1. As a tank you want to tank, you don't want your healer, MNK or DRG tanking instead
2. You have healers, cooldowns, you can see how much damage can do a tank buster then you just have to do the maths and be able to push buttons to know how much HP you need
3. A full VIT tank is currently a dead weight, the content we have at the moment requires tanks and healers to dps, also the less dmg you deal the more dmg you take because the longer you take damage and MP consumption for healers becomes unbearable
4. Why complaining about the dual role of tanks while it makes them funnier to play than just turtling.
Because this game does a piss poor job of teaching you how to play your role. And this design you speak of is rife with hypocrisy. On one hand they put in super tight DPS checks and on the other hand they don't give you any legal method of optimizing your DPS. It's a mess and they're trying to remedy it by putting in some training / tutorial mode a few years late.
So if all the tanks who put their bonus stats into VIT instead of STR would get 717 HP. The math I used was 35x20.5=717.5. I was told at 60, 1 VIT=20.5 HP. Would that 717 save a tank? Probably not. I picked my accessories based off which ones had skill speed on them. So I have a mix of DPS and Tank jewelry. I'm probably loosing 2-3k HP on my DRK. Which I don't think would be a game changer. I suppose if you feel like the reason you're dying so much is your lack of HP, maybe you should watch your healers. That's probably more of the reason your dying rather than that missing 2k HP.
You guys have been feeding the troll for 7 pages without a single reply from OP. Let this catastrophe die please.
Am I one of the few healers that prefers a 50% Slaying, 50% Fending tank?
Once you reach a certain "Effective Health" threshold; all else is overkill.
You'll have that extra DPS you want and the healer gets the extra health to heal you comfortably.
The system simply needs an overhaul so we don't get these never-ending discussions about what is preferred.