Everything is not only towards End game for a lot of people.
Check the charts, they were surprised that Alex wasn't clear by most (me included, waiting for girlfriend to get the iLvl ^^)
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You do that when the game include aga spells it usually means that a PLD will NOT have the ability to cast AOE heals, right? In games without aga, it usually means the game let's you cast magic on a single target or multiple targets without a special skill. Not only that, but if we go to the original root of Paladin, he never learns Raise. The highest skill he learns is basically Cure II.
A good Paladin will proactively use Stoneskin. A generous Paladin will protect when a low mp healer cannot. How surprising that a tank class borrows 3 maybe 4 skills from its tanking counterpart. (War borrows conva, provoke, awareness at the minimum and possibly flash. Not like Paladin is apart of their lore)
I'm in full support of this.
Whether end-game or not I believe adding in-combat Raise to Paladin would be perfectly fine balance-wise. It's time consuming to pull off and can be interrupted. It takes a huge chunk of MP which doesn't recover very fast unless you spam Riot Blade (which is a disasterous DPS loss in Savage) preventing you from spam-raising. Then you have to actually be in a point of the fight where it's even possible for the party to perform a recovery. If your healers are dead, you are actually able to pull it off, AND recover, it would be glorious!
Smn's are able to swiftcast a combat-Raise when both healers are dead and its considered "balanced." I don't see why a Paladin shouldn't be able to combat-Raise, without Swiftcast, while taking a pounding, and receiving no heals. Seems pretty balanced to me.
Also fully agree with this. You can Stoneskin yourself before almost every major Tankbuster in the game without interuption. There are also a lot of lengthy transition phases in Raids / Trials that let's you Stoneskin multiple people with weakness before a big hit. I re-protect static members after Raise as it saves the healers MP. Honestly there's no reason for a Paladin to NOT be doing this. It's practically a part of the job.
paladin raise maybe in ffxi but also in wow too. a paladin in ffxiv are tanks and this isn't ffxi nor is ffxi-2
Er. Ok, yes a stoneskin in the middle of a fight during a long aoe works. But if it hits EVERYONE a good healer will stoneskin II. If it's a specific area/target, a good tank will gtfo of the aoe. Not put stoneskin on. If it's mid fight, there's the chance you get interrupted too. A generous paladin can reapply protect to a downed dps during a fight. But protect is not top priority. It is a little boost.
As for cross class, second wind and internal release are great for WAR. The cross class is useful. DRK gets both tank crosses. PLD gets redundancies or useless cross from conjurer
I would love this. In 4 man duty finder groups and if a healer goes down early into a boss fight, it doesn't matter how skilled the rest of the party is, you are probably not taking down the boss. With the ability to use raise, I'd be able to save us the trouble of having to reset just because one person messed up. Most people seem to agree that this isn't going to ruin tank balance. If it adds a bit of utility and doesn't really hurt anything, why not?
It always kinda weirds me out when I see this kind of sentiment from people that say they don't do endgame. o.O
I mean, if you don't do the hardest content in the game, of course it's going to seem light on strategy.
If you honestly think Stoneskin is useless, you're doing PLD wrong. Oops sorry, there goes my endgame point of view again.
I remember spam-casting Stoneskin on Earthshaker targets in T13. Glorious. xD
I also remember how much fun it was once I figured out that if I Stoneskinned myself I could just Leeroy straight into Bahamut for DB.
They can put it in or not put it in and it won't matter to me either way. I don't care so much about that. I was making an argument against someone that was saying it would help balance Paladin with the other two tanks. Frankly, it wouldn't affect a darn thing as far as evening Paladin up in raid effectiveness with Warrior and Dark Knight. It'd be just another niche use skill that you almost never use.