There is nothing more painful grotesque and long lasting that throwing boiling oil on your enemy's face.
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we have no control already, every fight should be a fight we can play, even if it's scripted so that the other side can't lose.
i have no interest in cutscenes with my character fighting.
The thing is, anyone can be a Ninja, and from what I remember, this particular example happens well before the NPCs even start teaching you their advanced moves, which means that all of our WoLs have such a potential. You have the ability to be any class; there isn't any "assumption" here. Character-wise, even if I'm a Paladin, I also have the potential for a Ninja class, and all the physical ability therein.
This is ironic because I am a cinematic animator at a game company. I know exactly how much work and time is required to animate cutscenes.
Also, people such as myself enjoy rewatching cutscenes at a later date an the Inn, especially if my character did something remotely noteworthy in it.
There needs to be an overall consistence with our character as a whole. Currently this is extremely lacking. In the actual playable content we've (potentially) killed hundreds of primals, Bahamut, etc. We're a force to be reckoned with. But in the cutscenes we're still very far behind in obtaining that same image. This is sort of funny because FFXIV is the reverse of what is true in most games where usually the cutscenes have us being badass and the playable content is less so. If we want to feel like we really are the same character that's being portrayed in those cutscenes, then there needs to be a consistency with how our power and abilities are portrayed.
yes/no. it only counts if there's a new quest. any time you go back in and reclear, it's you remembering the events more clearly. in game reality it only actually happens once. Titan was summoned and defeated 3x but Thordan and Ultima doesn't even happen more than once.
Claims like these aren't really definitive seeing as there is no easy to actually validate it. Not that I completely doubt it; it just doesn't contribute to the discussion in any way. So, just as a heads up, I'll be just ignoring this point in my reply.
Side-quests aren't stuck to the MSQ in a sense. You can complete the entire MSQ without touching Binding Coil and Alexander. The consistency here is that they most likely don't take the sidequests into account (though some do get an acknowledgement). Consider it like a story book; You can't just leave Raubahn to his execution and go to find missing inspectors then come back as if the NPCs just stood there waiting for you to enter, can you?
As for the Ninja deal, you have to imagine; which is more time consuming? Animating one shuriken, or an entire NPC? More inclined to say the NPC would have needed to accomodate every single instance - the shortest possible Lalafell and the tallest possible Elezen are some examples. It's not whether or not they can do it (because they can), but whether or not they are able to implement things on time. Spending too much time on the one cutscene might not give them leeway to touch on other aspects of the game. Do remember that the development team isn't very big.
This didn't even need to be said; you just clearly wanted to state it as if to undermine my statement. If you're "ignoring it" why bring it up at all? Thing is, it doesn't matter whether you believe it or not, it's my job and I can base my opinions off of work I've done in game cinematics. Literally means nothing to me if someone doubts my job or not, because I still do it.
There are ways to do a scene like this efficiently and with minimal work time. They clearly use mocap in their more active cutscenes, and a brief skirmish (I'm talking maybe 5 seconds tops of dodging) would involve two mocap actors. Let's say they have access to a mocap studio that can give them body animation turnaround in about 2-3 days (that's approximately how long ours usually takes). They clearly hand-key the faces, and do so in a very limited manner, so that would barely take any time whatsoever.
So the thing that takes the most time is not the animation itself, it's actually the pacing, framing and camera angles. You can spend a day or two doing a short storyboard/animatic for the skirmish, get the cameras in in around the same time, and then plug in the rough body animation and polish it to match the angles used. If a single animator was tasked this, they could be able to do it in under a month total, and that's including scripters implementing it, revisions from supervisors, a sound pass etc. And that's being generous, and assuming it's only one person working on it.
But the other thing is that there's a value in setting aside the resources and time to doing this. It's a FF game, there should be value placed in the storytelling. Spending time on cutscenes is worthwhile. When people say it's not worth it, it's like basically saying having those extra moments with your character aren't worth it to you... in which case, why play a final fantasy game..?