Great suggestions. Definitely agree.
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Umm Flare was our most potent in 2.X, not fire 3..... Hence the 3X Flares and so on, because stuff melted, ;)
Anyhow the change was needed and i actually enjoy it, even if i get uber mad at the bs it causes at times because mechanics oh so much love leylines. (Just ask fellow members or summoners, i am sure they will agree, lol)
Enochian really is something that, to be optimal as blm you have to know the fight and be 100% on your game, fall off of enochian really is a huge dps loss, thankfully most of us now have no issues with timing.
Also the lore and tbh the opening scene of ARR, that Blm seemed pretty bad ass to me, so right there i knew i had to play as one :D
I think Enoch is fine once you learn mechanics of a lot of fights. If anything needs a QoL boost it's Ley Lines since both Doton and Salted Earth are 3 times as big and any Boss AoE that targets Ley Lines just tells you to either leave or put up your shields. But hey whatever. Nice QoL changes to spells like Sleep/Lethargy would be great as well since in most cases especially in Heavensward it affects like nothing at all. I don't like having useless spells. Or just casting Fire and Ice. No petrification or death spells just baffles me.
Usually that 10 seconds of Enoch left tells me to start transitioning over to Blizzard 3 and 4 and I'm usually good.
Still my favorite job though.
The last time I played Monk, which was some time during the last patch, I got no combo advances, form shifts or buffs when hitting an immune target. Only TP and GCD wasted. Our Warrior doesn't get anything either when hitting immune things.
As far as I know, the game considers hitting an immune target the same as a miss which means you get nothing from it.
I think you at least get combo advances from hitting immune targets (at least it's the case for our warrior in A3 for tornado phase, I have to double check on that). Monk doesn't use a "combo advancement" mechanic like every other job, but instead they gain a buff from their hits that allow specific attacks. I can say for a fact that my MCH does not get any buff procs from hitting an invulnerable target with ammo.
If it prevented you from gaining a buff, then it's working as intended as far as disallowing BLMs, MCH, and MNKs to continue their rotation, as well as any other jobs from gaining a buff from their hit (such as heavy thrust or straight shot). Other jobs like NIN, DRG and the tanks are less so with a traditional combo mechanic, but it's still wasted TP (and a DRG can't necessarily afford to miss a step on their chaos thrust combo or forego gaining a buff for their 4th hit)
I noticed getting combo advances on WAR in 2.x fights when the boss was immune to damage, pretty sure first three primals and keeper of the lake final boss worked that way. I thought I was also gaining Wrath and Main buff, but I'm not 100% sure.
Until around 2.3, BLM required doing damage to get UI/AF, which meant there was no way to get either against a mob with large HP and Stoneskin. Getting rid of that was a very welcome fix.