I just said in one of my posts..If people have to tell you how to make gill, then there lies your problem. I don't remember someone ever telling me "this is how you make gill"
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That's pretty much bad advice in general "I became successful at this, but I ain't gonna tell you cause you need to figure it out yourself!"
I have only one crafting class at 50 and zero gathering classes (and I rarely craft at all) and I'm sitting on nearly 8 million gil that was mostly earned through Challenge Log stuff, retainer ventures (I only have one retainer geared for ventures at the moment and they're a DoW), quests, dungeons, spiritbonding (mostly gear that drops in dungeons), selling dungeon drops, and using seals/tomes to purchase items that I then resell.
If you can't make gil through combat alone then you honestly aren't trying.
Wtf, coming from ffxi... this game is insanely easy to make money. Every time you swing a pickaxe or hit a tree you have essentially made money unless you got nothing. You need to check your servers boards for stuff that is low and contribute to the economy that way, you will profit faster and others will be able to buy the things needed. Honestly you wont make much money with non gather/craft jobs unless your farming skins. Thats just how it is. Droprates could be increased for stuff though since if your too high the rate is nerfed. Never understood that...
That 8 million is after I bought a bunch of expensive glamour and housing items-- I would easily have over 10 million if I hadn't spent gil on those.
People still buy the cheaper mats that come from Poetics and GC seals. I know because I've been selling them with a fairly rapid turnover. I can't unload my GC seals into mats fast enough to keep up with the amount of seals I get from trading in dungeon drops these days because I Need/Greed on everything that I can. The return may not be as high as it used to be, but it's still gil and a way to get rid of seals that I otherwise would be capping multiple times in a day.
Not that this is even true (highest rate is $17.50 per hour equivalent which is $36200 per year; source: http://www.statisticbrain.com/welfare-statistics/), let's not pretend that $50 in Florida is equivalent to $50 in California. Wage is going to be dependent on the cost of living, so everyone makes about the same everywhere (you can even look at the payout charge to get a good convert rate).
On topic (to OP), unless you are buying items from NPCs, you are just moving gil through the economy, not generating gil. What you're describing is a way to "get gil from other players" which incidentally is the role of "Merchant" classes. There are already ways of generating gil in the game, which obviously every player does. Although it may reach a point where inflation becomes an issue, so we have number of sink to remove gil (not just move gil).
Oh I forgot something, gardening, yeah thats the ticket