Originally Posted by
RapBreon
But that is the core fundamentals of having of mechanics; to challenge your ability to pull off your rotation optimally in the face of a boss whose goal is to screw with your rotation. Amongst other things.
Sometimes you get shafted, sometimes you don't, but almost always there is something else you could've done.
Like sitting on your Wildfire until you see someone get Quarantined (within reason). For example, I know the first Quaruntine is coming around 50% on the first leg, I'm safe to go ham. My second round I know there might be a conflict because depending on group DPS, the leg might shatter before the second. I need to analyze what it happening and make a decision, not just jam buttons as they light up. This is an example of how mechanics separate the 'good' from the 'great'.
You're right though, some classes cop it harder than others on certain fights; that's the nature of the game however and part of what keeps it interesting - in my view. If your class is super reliant on those CDs (which MCH is) that means you need to be that more in-tune with mechanics that can screw with that phase. It's annoying no doubt, but necessary if you want to give it your best!
Naturally, these words are easy to say. Much harder to put into practice however.