while P1 dps is important , in P2 i as bard can get wayyy more dps keeping both bosses doted (same goes for SMN) ,so a Party with BRD SMN can gain dps in p2 , other party ex: MCH + BLM wont
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while P1 dps is important , in P2 i as bard can get wayyy more dps keeping both bosses doted (same goes for SMN) ,so a Party with BRD SMN can gain dps in p2 , other party ex: MCH + BLM wont
May also be note to other jobs as well but i find for p1 the break off for applying dots is 2 gcd after the adds spawn for drg, if you havent already started your ct combo before that skip it that cycle and double up on ft combo. The three tics to make ct combo more potent will not go off before the copy hp at that point. The burst is temporarilly more important than the sustaint in that point of the fight.
Then why even talk about the emnity meter at all? And reform, especially in the case of a static? Oh that's funny.
Coming from a long time raider, a DPS meter is a diagnostic tool. As opposed to generalizing your group's DPS and calling it quits, you can pin point what needs to be worked on, and you can see how your DPS changes through an encounter. Sure, a person can do well without one, but with numbers comes with, fine tuning, more informed players, and it can also spur others to perform better. Not everyone will perform better, but it's a tool, not a detriment. And telling us we "came from WoW" isn't an insult, but if you think it is, you can continue with that line of thought.
in P1, the 2 adds that come out shortly before the split occurs- can the OT take both leaving the other DPS to burn the opresser lower before the split?
I came from EQ. Try again.
Yes parser is going to help you. Is someone getting misses because their accuracy isnt capped which can easily be fixed by them using accuracy food instead of what they are using, or swap some gear around. Is that melee who usually pulls x DPS only pulling Y, and why? No, on progression it does not take 2 or 3 fails to see you cannot make it. If you ever do progression and not get carried you know that DPS naturally increases as players get more comfortable with mechanics and learn through practice when it is optimal to use DPS cooldowns. If there are multiple phases, that increases exponentially.
Do you really think statics take 2 or 3 tries on new raid content, then if they fail they split and make a new static? First hours are spent learning and practicing mechanics and getting them down, then when youhave them down from numerous (not 2 or 3, that is retarded) then you start to push for the kill. If you are hitting enrage you look up information on the parser where the team can improve. If it's bleeding edge and you know all 4 DPS are pushing to the max of their gear, you look at other ways to push it. When is it safe for healers to DPS? The tanks getting crafted Vit accs with STR melds to push it to beat the enrage timer and get the kill. Of course when gear starts to distribute, from tomestones, next week for example, floor 1 Savage DPS check will be easier to beat due to ilvl 200 weapons, and drops from the actual raids previous bosses that your party was able to kill.
You make it obvious you are talking from when you are over geared for the content or Echo has been applied. NOT from bleeding edge progression experience.