You can bypass the 1k limit with editing in the rest. the forum is so restricted in this it's...horrible.
Gear progression is the only thing I don't like about this game. I would love if gear had some unique stats, and also lasted longer than 3 to 4 months. Maybe not years like XI.
Could even make it so we'd have to work for the bonus stats. That way we have something to keep us busy/entertained/subbed, other than grinding for all new gear.
Or even pick out of a list of bonus's that you can put on older gear through a grind quest or such. I think they had is right with relic weapon progression, would be nice if we got a chance to choose ability bonus's instead of just materia bonus's like crit or det.
ex
ilv 170 sword which i bought with law tombstone ex had like 40str 30 vit 35 parry autot attack 200 atk speed 23
i got in ifrit exterme fire plum shard lv1
when meld them with the weapon i get like 40str 30 vit 35 parry auto- attack 200 atk speed 23 ++50 fire damage
i had 2 lv 1 fire plm shard in order to level it up i should clear ifrit ex 5 times fire plm shard lv2 gives 80+ fire damage +20 fire resist only can be melded to main hand,
the activation of these effects will require fire crystal shards , since its a primal related feature. effec duration 50m , require 30 shards a lv 1 ,some elemental shards gives role related shards and some are for all roles
to start collecting this , a players must have completed the main story of 3.0
this will recycle the 2.x ex primals , u get elemetal dust in hm primals or less , 100 dust = 1 level1 shard , u get 10 dust per fight
I fully support the FFIX idea. I've suggested the same thing. I think it would be a wonderful idea. It would cause people to stop, level up gear and spirit bond it. Certain combinations might be over powered but that's something that patches will have to be for. There may be some certain optimal build but that's going to be expected from anything you do..so let the math raiders do their thing.
Still, a lot of the problem in this game is that by the time you get use to something you're going right into the next thing, you have no time to sit and enjoy things. This causes some people to rush, though even with a longer time frame between major patch updates, you will get some people who just spam and complete things in a few days just to complain there's nothing to do.
This would do a lot, make you back track a bit and be outside beating on mobs or level sync to dungeons in order to get certain actions. I'd sign something to support this.
He was just saying as an example of how to add additional effects to weapons without breaking the current gear system, as well as making the current primals relevant again.
The thing you suggested is basically introducing a whole new dimension to FFIV's system, which is huge (similar to adding a 'supply' role into the game). You need a lot of time/resource to design/test/implement the system you suggested, if you didn't do it well, it could end up destroying the subtle balance in this game.
Currently the dev team is already too busy balancing jobs, designing raid contents, I don't think they will be able to do this very soon (or ever more likely).
In the business world never isn't an option ;)
If enough people want it, it will happen.. They made Fat chocobo a flying mount, I couldn't even comprehend.. but the fans asked for it!
Why would there be balance issues? just subtract a little damage from the main weapon damage and add it to the additional effect, then create a shiny effect on the monster when hit. Bam enfire! with no additional tweaking and balancing.
Armor? remove some stats and add equivalent effects to balance the bonus's
I don't think balancing is the issue, I think it's more likely server processing power to process the procs of thousands of people would be the big issue...