I'm not giving them the benefit of the doubt and be sold on this on speculation. That was what the video was supposed to do.
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I'm not giving them the benefit of the doubt and be sold on this on speculation. That was what the video was supposed to do.
I do agree with you the jobs do need a change when level caps are raised. The part I'm not sure If i agree with yet is if the new changes should be stacked on top of the old stuff.
I'll hold my judgement until I actually play the game though. Doesn't seem like summoner is getting hit too hard with extra stuff and it's fairly simple class to play already so I think smn will be fine. Some of the others like black mage, scholar, and monk might be a little tougher though.
"Heavensward Preview - Part 1
Videos and actual gameplay will be utilized to showcase battle in both new fields and dungeons!
Catch a glimpse of how the brand-new jobs will function in battle."
It was never stated that it was supposed to be an all encompassing video geared towards complete and detailed rundowns of all new abilities, job traits, and changes made to existing jobs.
I love that the rotations will be more complex. But i agree with you what's duty finder gonna be like when there are black mages out there who still dont know how to play their job
Then I've got good news for your earlier comment. Your main is not getting much more complex save for having to hit a few positionals. Once again, I reiterate that NIN was added very recently compared to the other jobs, they had already learned from earlier balancing mistakes and probably had at least an idea of what they needed to do with it for Heavensward.
Not really and not "my" words. That's off of the news section for when the Live Letter was announced. "Videos and actual gameplay will be utilized to showcase battle in both new fields and dungeons!" Seems like that extends to far more than DRK, AST, and MCN to me.
Basically after using Bliz IV or Fire IV, you have use Bliz III, or Fire III if you want a stack of either afterwards..
My point of the 1sr comment was that having no empty slots on the crossbar meant that whatever new actions were to be brought in will make accessing others that much harder.
As for NIN, I'm not convinced they have "learned from their mistakes" enough not to commit new ones. So we can just agree to disagree.