Not if the mechanics were such that a 'zerg' is impossible. If something can be zerged, it's the fault of the developer, not the players, as it's down to them to design a fight which is more than just a big monster with a lot of HP. FFXI has lasted for over 10 years because there was always something more to be done. It had oodles of content, a wide variety of skills per player and new and interesting ways to play each class which didn't involve being rooted to DPS, Heal, or Tank. Do tell me why being a little more like FFXI would be a bad thing?
