They're probably the weakest melee class currently.
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Well, ninja's got nerfed by less than 2% dps according the the math floating around, and dervy's vid broke down the percentage in which drgs got buffed. Roughly 6%, I don't know where that puts them in relation to nin and mnk exactly but if nin is the weakest melee class it is by much.. at all.
here is dervy's breakdown. http://m.youtube.com/watch?v=wy3VGsv-3gM
Would be cool to see one for ninja on this level of explanation.
MNK > DRG = NIN is how it should be.
Anyone else finding it hard to keep your dots up 100% of the time and squeezing in enough AE? Due to jutsu timing I am noticing, at times, my dots/slashing debuff may fall off for 2-3 seconds.
Almost have to resign myself to accepting it and just stick to Dervy's rotation as best as possible.
Correct me if I'm wrong but from my experience u have 2 option when it comes to dealing with ninja dots/debuff. Either clips dots by 2-3 seconds or finish a rotation and not have dots for 4-5 seconds
All melee have this same problem. There's good and bad clipping and it all depends on how long it takes to get up/action animation length, where it fits into the rotation and what buffs you have up. For instance, on DRG, I have to start IDC when Chaos Thrust DoT hits 9-10 seconds remaining or it WILL fall off. Same with MNK and Demo, I need to start a chain with that skill in mind at around 7-8 seconds or use it at the end of my Snap Punch chain at 4 seconds remaining due to the long animation.
Same thing applies here. "Do I use AE now, or should I clip DE so I'm free to fire a buffed TA, AE, M and SF?"
At the same time, it can be bad to, say, clip Mutilate at 5 seconds, fearing that it would fall off. This is because you should be able to make it through a full AE or DE chain with enough time to only have it fall off for 1-2 seconds. Doing it this way is likely a DPS increase, esp. if it's DE you're putting up.
No one is going to be flawless in their rotation 100% of the time and the more mistakes you make, the more you learn (hopefully) the finer points of your job(s). That's also why it's so important to know how the game deals with things like DoTs, Skill Speed and animations, because if you have that knowledge, it makes it possible to develop these little tricks and tips to max your potential.
Would anyone have any tips on how to utilize Shukuchi better on a PS4 controller? I find it very clunky and trying to use it quickly in a tight bind is almost impossible on a PS4 controller.
Amen to that Brotha! Shukuchi is definately designed for the kb/mouse players.
What i did was put it on the 2nd Crossbar (R2 + Square) slot. Then i set up my crossbar + combo (When you press R2 and L2 at the same time to display rear bar) to only display the Right Side of the 2nd Crossbar.
Effectively i Shukuchi using: L2 + R2 + Square. The tricky part is then positioning the target using the right joystick (clunky as hell) and then pressing X to execute. Thats alotta buttons to fit in between a GCD.
Still looking for an easier way in terms of placement but meh. As controller players i dont think its gonna get any better than this.
I've adjusted to the (OG) position of the dot in the middle of our screen that determines placement of ground target abilities.
Most of the time when you Shukuchi you already have an idea of where you are going; so simply set your camera's position in the direction you are about to go before you make the decision to teleport.
You can practice doing ground targeted abilities on controller by either messing around w/ SMN/SCH's Shadow Flare (No cd).