Nerf means to ease. Increasing the drop rate eases the "average" amount of time spent to complete the quest.
I think they should give some and take some.
Make Atma easier
Make Animus harder, increase book cost to 2k Myth or something.
Atma just feels wrong, like a rabid waste of time it's vexing. And then you have to sit there and say "Well, do I wanna do this again as my other awesome jobs?"
RNGlord
He giveth
And he taketh away
And a fair loot distribution also eases the "average" amount of time anyone would spend doing coil to get their piece. Do you call the coil chest fix a nerf to coil? Would you call the party sort list a nerf to primals? Would you call the bugfix to TT a nerf?
Technically, you could call all those things a nerf, but you'd sound retarded by doing so. I mean, anything can be a nerf-buff if you abstract their purpose and only look at a bland definition of easier/harder. This would be stupid, and it's largely why we define things as Nerfs, Buffs, Quality of Life, bugfixes, etc.
The Atma quest's challenge is doing Fates. Nobody is nerfing the difficulty of this Fates, they are just fixing the droprate. Because it is broken to begin with and arguing otherwise is lacking in common sense.
I'd like it if they made the Weapon damage of the Atmas go up gradually based on the number of books you've completed that way your progress is a lot more tangible and working steadily on the books has more immediate benefit compared to the tiny differences you'll see with +2 in a stat.
Why do people so many people associate difficulty with time spent?
13,500 myth is nothing..... Try saving billions of gil just for currency in 11 for your relic back in the day.
It took me about 2 weeks to collect 12 atma I personally liked the way it was going. I'm against the nerf