Cases? Please, I've hired NASA to launch a laser into orbit just to cook my house, which I've converted into a giant jiffy-pop skillet.
Printable View
.... what exactly were you expecting? Its FFXIV at higher settings and better FPS. I wouldnt get a PS4 or a Vita for FFXIV either but you will definitely notice better performance. The graphical upgrades will likely be subtle so youll have to look closer to notice them (more foliage, better less jagged shadows, more detailed reflactions from more sources, etc). PS3 is way overset (hence the almost unplayable FPS) but unless you have a more powerful PS3 than everyone else, youll at least notice much smoother motion (FPS).
Glad they decided to support keyboards, and the Vita thing should be interesting.
Greetings, everyone.
As there have been some comments and questions about the migration of saved data from the PS3 version to the PS4 version, I'd like to share the below comments from Hiroshi Minagawa about this topic.
Hmmm..
- PS3 version is 30 frames of 720p fixed, but I can play comfortably at 60 frame 1080p display of the PS4 version?
Mr. Yoshida: Yes. They do not want to limit too much the frame.
- In the PS3 version, from memory limit, there is also a limit to the display, such as the number of characters In addition, the limit of that area is also more loosely the PS4 version?
: Mr. Yoshida I referenced to the PC version.
http://game.watch.impress.co.jp/docs...21_616332.html
(used Chrome's built-in translator)
Some of this information is more important than the rest. For instance, it's not really that big of a deal of the positions of items in our bags don't carry over from machine to machine (we can hit sort to fix that). By contrast, the fact that gearsets don't carry over is a massive quality of life inconvenience. I am constantly having to update gearsets between machines.
It seems to me that storing this player data on an FFXIV server is being considered to be an all or nothing approach. It shouldn't be. Consider storing some of the more painful aspects of character data (gearsets first, hotbars a close second) first, and don't worry about doing the things that are just tangential improvements. You could give us 80% of the benefit here for 20% of the cost.
The thing that's the bulk of the information is what you're asking for, gear sets and hot bars.
The maximum size that they'd have to support(which is the problem) is 40 characters per account X 30 different gearsets (It can go higher it's just how many I know I have) X 14 different equips per gear set X 100 different hot bar skills(10 hotbars available with 10 skills per) meaning that 1 character takes 1.68 GB just for that information(assuming each piece of that information is 1 byte and its probably more than that) and since 60mil+ chars have been created so far that means to store that data just right now you'd need a min of 100.8 TB of storage.
Oh and before someone jumps on me for saying it's only 100 TB SE could afford that easily each of those things are probably 100 bytes minimum meaning the actual size would be closer to 10 PB.
Yeah.... SO?
Why a 10 hour maintenance on the 19th, IMMEDIATELY following a 3 hour maintenance on the 14th, to put in "support" for the PS4, for whom the version is not due to be released for yet another month?
Ridiculous I say!
It's not just a PlayStation 4 support they are adding it's also patch 2.16 and the addition of support makes sense since the beta starts on Saturday that week next week. Btw the update on the 14 is 2 hrs not 3 and might even be less then 2.