RmT now has a way to get rid of all that gill no one was buying before
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RmT now has a way to get rid of all that gill no one was buying before
So, according to the quotes:
20,000 gil a day.
Yoshi states that we can buy at 3 months.
So 20,000 * 90 = 1,800,000 gil in 3 months.
Assuming lowered prices, 312.5 mil for Durandal etc.
Will require 174 members.
That means that SE expects at least 174 members to donate ALL their profits to saving up for largest size land.
WTF?
How is it legitimate when they control the number of instances?
I don't see that this is playing into the hands of RMT. After all the price of land is so ridiculously high that no slimeball gil buyer will be able to lay out that amount of cash for gil anyway.
What I would like to know is what SE's long-term thinking was. I mean, eventually, every bona-fide FC (~20+ members?) will have an FC house, right? When does SE think they'll have enough housing instance servers to support that? 3 months from now? 6?
This also shines a light on something SE probably doesn't want made public: The state of the game economy. Surely SE has set prices knowing how much money each FC has in it and its members. If SE can only support, say, 100 houses per world the first week, they would price it so only the top ~80 FCs could afford it. Apparently the top FCs have a *TON* of gil. (Yoshida seems to have said today they're sure they removed RMT gil from the equation.)
I'm no economist, but maybe the economy will improve greatly once groups sitting on 100M+ drop it into a non-refundable, non-sellable, non-upgradable house. But what happens when everyone else ("the 99%") goes into savings mode, or if everyone is selling and nobody is buying? My guess is "collapse". And unless 2.1 brings lots more "gil fountains" (rewards for gameplay, *not* market ward, which only transfers existing gil), people won't be playing content because progression = gil loss (repair, gear upgrades, etc.).
I might be wrong, but I feel this is an excuse for their hardware (servers) not being able to handle many housing instances, which is a legitimate, yes piss-poor, excuse. Especially to their players on high-priced servers, who were oblivious to the idea of anything like this (uneven server prices for the same game feature) could ever happen. People with old money aside, it's more so unfair to everyone who started fresh on a Legacy server.
I swear, if some of you had it your way theyd just give everyone their own personal guild house on patch day. Ok ... its really expensive... so work for it as a guild, thats what its meant to do, have everyone work tegether, busting their ass for weeks/months or even a year (and hopefully boom the economy throughout) trying to get the house. Hell do you all want it so quick for anyway? So you could just come back here in a few weeks complaining about how you have it all and there is nothing left to do?
does yoshi understand that player will need to save gil for personal house aswell ?