I don't necessarily think it's "Tanaka" or "Yoshida" that are slow. SE was and is terribly slow with updates in XI and the same can be said with XIV. I'd imagine they either have poor team structure or just not enough people on the project(s).
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There's also a "too many cooks in the kitchen" problem. SE's modularization of the teams has had the tendency of giving people in charge of those groups the final say of what happens in their groups, meaning that the overall producer, out of respect for their autonomy, often has to exert a great deal of effort to bring disparate designs in line with each other. It really explains why XIV seems to have a number of different systems with varying degrees of accessibility/risk-reward.
Every game company in existence is so slow.
It takes them 2+ years to roll a decent update, at least some of them are worth it.
On top of it for the first few years they don't even tell us what'll be in it! Unbelievable. Then they release trailers 'n shit.
It's all relative. In this case, FF14 is not keeping up with customer demand and market average.
The worse yet, it can't act haughty because it's launched so badly, the only saving grace is to be better, not further worsening then the competition.
Predictions aside, this does not bode well for SE's reputation...what's left of it.
Yoshi signed on to a tough spot...but then, that's no excuse. Mission impossible is a job description you're suppose to beat the odds at, not make excuses the odds aren't good. If you want to be a nobody that accepts minimal pressure, hide behind a cubicle.
why don't you read my post before popping off about facts. i did not say they were trashed, but that some things that were in the works were trashed while others were put on the back burner.
you can read for yourself yoshi said he was going to stop working on chocobo's and comapnies because he wanted to have them be big and had no use for them at this point. that means they were put on the back burner instead of continuing to work on them.
the new classes and dungeons were in the works already, but hasn't implemented them yet because he decided by himself he was going to work on the battle system first. the polls voted content and he decided to completely redo battle.
now why don't you get your facts straight.
The title of this thread makes me want to see a picture of Yoshida-san dressed as a pizza guy.
YOSHI-P, MAKE IT HAPPEN.
are you so sure this auto attack is the saving grace of the battle system? i think it will lead to walking up and just standing in front of the mob while auto attack kills it for you. how immersive and how boring. if this isn't fantastic then they have done nothing more than waste months of time working on something the majority of players didn't even vote to fix first and the item they did vote for is still not touched.