And what I'm saying is that the game does not need anything like that. FFXI didn't need anything like that, either.
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It is. It was designed to be killed based on a gimmick players never figured out. Pandemonium Warden is another super boss that took a bit to figure out how to properly kill it which people are killing it very "quickly" especially post cap raises. (And all they did to adjust PW was cap the fight to 3 hours max and take off a few forms, it's still at its original strength.)
Prertty much tactics SE used in ffxi to get people to party more or have leving more easiere for solo
1 More classes
2 Fields of valor
3 Tweeked mobs
4 Tweeked mob locations
5 increased exp
6 exp rings
7 better buffs from signet, sigil, the past one inclusing exp loss from ko is reduced.
(not in order)
Pretty much you can say The player base ruined the game due to the chip everyone had
Yeah, this is what I do when I get invited to a party with me and the other person:
Player: Party do you need it?
Me: Yes Please
... Player invites me
Player: Hey Im still looking for players mind waiting?
Me: Sure I have no problem
Me in Real life Cooks dinner/watches tv/browsing the web anything to occupy my time
Player <call5> ok were ready
Me: *snort* oh were ready YAY!
Party gets ready to depart
This is how it should have gone except you can do what you want in your spare time lol
but people want to do things in the snap of there fingers lol
Will do you one better, solo PoP or Sirocco. they both kicked my digital teeth in multiple times. Mind you i am a meat headed mrd. Though full disclosure i have not managed to best pop yet, I keep getting down to the the wire and he keeps getting trigger happy with thunderstorm. though i did find that sac 2 counters shock 2 pretty nicely. lol
Were probably going to have to agree to disagree on the r46 mission. I do like the fact that its a logic puzzle. The fact that it will knock you on your ass until you figure it out is what elevates above the fights that have occurred up to that point. You lucked out and had the win handed to you on your first try. I was not so lucky. But hey we both enjoyed the fight and had a good time by the sounds of it.
I still wouldn't call those the pinnacle of encounter design from SE, seeing as one had to be kited to death and the other relied on Chainspell Stun.
There's a reason why I bring up stuff like Sartharion+3 and pretty much any of the Ulduar boss encounters from WoW when talking about actually hard encounters that were also well-balanced.
I wouldn't mind an AV in XIV, though I would like it if he roamed the world. Like how Deathwing in WoW dare I say it roams the world and if you are somehow in that same zone he kills you.
Ps: Those people that got sick from fighting AV, they just couldn't take that level of IMMERSION!.