The tags for this topic is getting more bizarre as the fighting in the thread itself.
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The tags for this topic is getting more bizarre as the fighting in the thread itself.
Because you don't care about having to unlock winds does not mean it's not content gated behind a quest. It just does not matter to you. And the complaining going on here is not all that positive because you complainers are totally disregarding the efforts SE has made for you to progress very quickly through the MSQ.
A quote I've got sigged on another forum is as follows: "Playing a Final Fantasy game and not watching the story is like going to Texas and not getting BBQ." (Replace TX with TN, GA, SC, NC, or your BBQ state of choice.)
Are there other things to do besides the story? Yes. Should you try the story at least once? Absolutely.
The most ironic thing is that if you have at least one battle class to 50, leveling all gathering classes and crafting classes becomes absurdly easy too, since it grants you access to the levequests for fast leveling and turn ins. I have 3 gathering classes and all 8 crafts at 50 long long before I had more than one battle class at 50. Heck, fisherman was my first 50 - but that's only because the last set of levequests is unlocked at level 45, so my WHM was in parallel for most of that experience.
You made it plainly obvioius that because you didn't care about the story, every new player will not care about the story.
There. Ive requoted and even bolded the blanket statement you make about new players. Your ego makes you think your opinion is everyones opinion.
It means that people conflate one sandbox with another's definition. Even Wikipedia can't agree with itself, having it linked to "Open World" which is far more specific. The Legend of Zelda is an open world game, that doesn't make it a sandbox. Some tangible changes can be made to the game world by completing a dungeon, but overall are required to complete the story.
Like compare this description
with this oneQuote:
A sandbox is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will. In contrast to a progression-style game, a sandbox game emphasizes roaming and allows a gamer to select tasks. Instead of featuring segmented areas or numbered levels, a sandbox game usually occurs in a “world” to which the gamer has full access from start to finish.
A sandbox game is also known as an open-world or free-roaming game.
https://en.wikipedia.org/wiki/Glossa...s#Sandbox_game
Hence. No two descriptions are alike. It's just a marketing buzzword at this point.Quote:
A Sandbox game is a game that the player has the ability to alter their environment in some substantial matter, hence the term sandbox. The term sandbox is in reference to a child's Sandbox in which you can alter the landscape and build shapes. Not to be confused with the term open-world, where the player may roam openly through the world, without artificial gimmicks to direct a set path. The story driven aspect has no effect on whether a game is sandbox or not, but can sway if a game is open-world.
Many sandbox games are open world, as they usually go hand in hand and compliment each other well, examples would be Minecraft, or Trove. Examples of games that are sandbox but not open world would be along the lines of Robocraft. Example of games that are open-world but not a sandbox would be, Cubeworld, or Ultima I: The First Age of Darkness.
In the context of a MMORPG, a "sandbox" is a lot harder to do since players will destroy other peoples creations out of spite. Some "open world" style games like Final Fantasy XIV don't have any sense of progress if you don't play the storyline. You can't unlock certain parts of the game without playing it. But since resources are unlimited, one could wreck the game economy by overwhelming it with bots. In a "*craft"-style game where you can change the world's appearance, the ability to lock down parts of the world is required, for the sole reason that people will wait till you go to sleep and throw a stick of dynamite in it. Without having game mechanics to "hire" players/npc's as gaurds, nothing prevents the world from being changed. And once you start locking stuff down, it stops being a sandbox and becomes just and open world again. It's just simply not possible to market or define a MMORPG as "a sandbox", because none of them are capable of being so.
You all realise that at this point adapting the expansion to facilitate entry into Ishgard for any reason without completing the MSQ simply isn't feasible. The Expac launches in a week. Regardless of what follows after, Ishgard will be gated behind story for at least some time and frankly I suspect their game metrics will have the deciding impact over wether they change their policy or not.
Thing is though you don't have to, you can easily just level other classes/jobs on the same character, Yoshi is even making it easier to get to end game so that people can get to Ishgard quickly. When you finish the story that gives you your in, I understand having to finish a specific quest to start expansion content, makes it so it isn't just RMT's and things that make a new character then sit in Ishgard and other places bothering others.
I agree with ^ as I can only see this barrier as a good thing. This will make it even easier to ban RMT when they have to try and exploit to beat crysalis and steps, in order to make it to the new areas to gather... etc... etc. Sure they can can fill in the niche for old stuff, but yeah...