Originally Posted by
Discordia
My opinion is that having a lot of streamlining helps with inventory. Since we're not likely to get an in-game mailing system and SE isn't going to expand inventory any more than it already has (unless they are guaranteed a fair number of subscription so that upgrading expensive server components makes it worthwhile) then this change is not just addressing complexity (too much or too little) in the crafting system. Also, unless you've been living in a cave, you should've realized by now that the number of active players on each server has been on the decline since they went live and the amount of materials available in bazaars have been slowly declining. Because these servers are not centralized by locality, you get a mix of players from around the world, which means that (for some servers) this population distribution may not be even. You could have 350 players in one area of the world on and then 8 hours later, that number could decline to just 50. Among that 50, there is no real chance you will find someone with a high enough skill in a particular craft to help you and no guarantee that they will be in the same city as you are. And the list goes on and on.
Developing a game is no easy task and developing for an MMO is a monster of a task. Everything you do will affect something else. I'm sure SE didn't approach this change lightly and I'm quite sure they've put a lot of thought into this and the affect it has in other areas of the game. Unfortunately, it's too much to ask the playerbase to consider the scope of these changes and they are prone to quickly accuse SE of doing harm one way or another.