Sure, a mechanic that stayed since 2.0 with the first set of coils and actually promoted DPS doing their jobs is abusive because now all three roles have a reason to pull their weight.
Let's make every fight be able to be cleared with 120 deaths with 24 players present / 40 deaths with 8 players present and be cleared in 20min when it should take 10min instead.
Embrace the quad-RDM strats to just outlast the boss.
