Just got out of a Sohm Al run. Healer ate a meteor on the last boss and died. Guess who had to Vercure heal the rest of the fight? Guess who also got no comms for it?
Just got out of a Sohm Al run. Healer ate a meteor on the last boss and died. Guess who had to Vercure heal the rest of the fight? Guess who also got no comms for it?
(This happened literally minutes ago)
>Holminster Switch
>Last boss
>Tank, Healer, and other DPS were level jumped
You can probably guess the story from there...
10 wipes....10 whole wipes.....
Had a run of Amarout a week back where the PLD struggled with hate (aoe rotation once before single target rotation only), AST didn't gravity/combust and only sometimes drew cards, and the NIN only did single target aside from Katon for AoE. We wiped on the first boss too. They were new so I'm glad they got to beat it, but I can't say it was a fun experience for me.
Was still a better experience than an Anyder run I had a couple months back where both DPS only single targeted when the tank did wall to wall pulls... That was not fun to heal at all.
I honestly love getting titania in roulette because of the wipe fests that follow, I always find those way more fun than the perfect clears. So ill never forget one of my favorite runs here. We'd wiped once or twice already, on our third attempt now, previous attempts we were around 5% away from the clear. So what happened this run, we made it through just about the entire encounter with no problems, what happens around 5%? I get a big lag spike as MT and die to a mechanic, OT tries to take aggro from it at the same time divination rune is about to be fired off. The aftermath?
https://cdn.discordapp.com/attachmen...122505_332.png
It was an absolute thrill to experience, I'm so glad we got the clear despite that massive oopsie though, made it all worthwhile
I hate Titania for the sole reason that getting a caster to LB3 all of the adds is like pulling teeth. Like you can usually generate a second LB3 in the latter half of the fight. Like i even talk with one beforehand and they're all on board and everything, but when the time comes they just stand there.
To be fair, it can be hard to find enough time to stand still in the add phase to get an LB off without getting murdered by overlapping AoEs.
You guys ever notice the tags on this thread?
venting, comedy, depression, stories, massive threads
Man there are some entitled-ass DPS players out there. I got into ExRou and the Healer had full Antiquated gear, so I took it a little slow after gauging their heals on the first few pulls. Saved HG for larger ones when I could, but even those could get dicey if I wasn't careful. But this MCH was too busy tugging their nipples over wanting to do MOAR I guess, got all pissy about a wipe too :rolleyes:
I wanna throw up.
Was doing the eden normal dungeons as a dancer and there was also an other dancer.
He didn't partner with any dps, didn't use his steps, didn't use his peacock feather things.
Before anyone says "maybe he is new". Dude was lvl 80 and a returner.
Lowkey disgusted, so much dps lost by someone not knowing how their class works, and I rarely complain about dps.
Dude may have been a "first timer", but no one is "new" in max level content. Im currently leveling DNC, and im sure im still "average-ish". If you put a DNC in my next level 80 group with my main(BLM) i would only have the vaguest idea if they were doing it right. But i know you pick a dance partner - the first quest teaches you that. And even if you didnt notice that your steps are big-honking attacks, you have to have noticed that they boost your damage by a percentage(or vice-versa! you didnt notice the buff but you saw they were big-honking attacks). And for a class with a priority-based rotation, not using attacks 5 and 6 when you proc them is super dumb. I also rarely complain about other players DPS, because i only know enough about a few of the classes to know when theyre doing it right visually(and i dont run a parse, so i wouldnt have mathematical evidence on the side). Still, this guy sounds horrid.
I cannot fathom why people don't use technical step and standard step. I regularly have 125k technicals and 90k standards. I have watched boss health chunk after using it. The rest of our damage kit is weak but the steps are two freight trains back to back. Not to mention they're how you generate esprit so you can use Saber Dance, which is DNC's third hardest hitting ability.
And fourfold feathers are just free damage between GCDs.
It's not like dancer is an overly complex job to learn. There's only a little bit of nuance in there. Most of the time as long as you use your steps on cooldown and don't allow yourself to overcap on resources you're golden.
I main Dancer - not going to say I am super great at it but I do know the class decently. Right now I am leveling tanks - last classes to 80 for me - and when I get a dancer in the group who doesn't partner, or doesn't do the aoe rotation or does their step before anything is pulled (steps are a nice big juicy burst of damage), my soul dies a little. Of course, when I get a dancer who really knows what they are doing, I can struggle with keeping aggro on big pulls ::laughs::
Standard step is only a 30s cooldown with a 60s duration, so I find that popping it as soon as the dungeon starts is okay because by the time you get to the end of the full pull when it's most worth using it will be off cooldown again even if the tank hit the ground running the moment the barrier dropped. Meanwhile, you've had the +dmg buff on both you and your partner as you do your normal dps while running. I also find that using Standard Step right when the pull is started doesn't always work well, since the large burst of damage tends to pull hate off the tank quite easily.
Now after the initial pull, I totally agree, since you shouldn't need to reapply the +dps buff and it ends up being a waste of dps.
I totally believe that,
As I said when I was DPSing with that Dancer in Cosmos last week, I literally had like 6 seconds left on my Bahamut and Phoenix Demis at the end of the mass mob pulls.
I literally asked him in chat... wow man how much DPS are you pushing? I was that stunned. That was a ton of AoE.
During an Aurum Vale run I had a dancer using their dances before pulls. I had to finally point out that there's a huge dps loss with them doing that due to the Flash Step's pure burst damage. They didnt realize it due to being new and thanked me for letting them know.
Something totally random just happened to me as i entered 50/60/70 roulette. I zoned in and there was just no healer in the group. I have a SSD so i load in very quickly, and there was only me, the tank, and the other DPS. Like i don't think there was ever a healer at all and the duty finder threw us in regardless? It was wierd.
DNC is an incredible dungeon dps. Their AoE is second to none. Their combo aoe skills deal about the same damage as their single target rotation with a flat 50% falloff. Then Technical Step and Standard Step have 1500 and 1000 potency repsectively, with 75% aoe falloff.
And to finish it off, Saber Dance has 600 potency with 50% falloff.
Combine alllllll that with fourfold feathers generated through the rotation and you are basically a jacked merry go round with a helicopter blade strapped to it.
I have run into this one person three times in roulettes now, and I'm really getting frustrated.
The first time I don't remember too much but I remember them enough to remember that it was a bad experience so I groaned when I saw them again.
The second time was in Mt. Gulg. I was PLD and they were WHM. They stood in so many aoes... but whatever I wanted to get it over with... In the last fight, the must have completely AFKed cause they had 4 vuln stacks before 50% and then they bit the dust so me and the dps had to finish it alone. and they tired to be like OMG sorry, ya'll got this.
But I have a feeling I know what they're doing cause I ran into them today again for my Normal raid roulette. This time I'm WHM and they're one of the tanks.
They just afked from the start.
When someone spoke up, one of the dps that I guess they queued with spoke up "Oh they must have tabbed out again." and no one bats an eyelash. They just pull and we give this waste of space a free ride.
I just finished leveling dancer a week or two ago and I agree they can be great AOE DPS...when they get procs. Most of the time, for me anyway, I was basically just doing the one two combo not getting any of the procs. It sucks when that happens. My brother mains a dancer and his damage varies wildly because of this. But man, when it lines up? Total devastation for sure.
Just a quick complaint but...
SE should SERIOUSLY add a mandatory tutorial of sorts for anyone who purchases a level boost, that teaches them of their job, the basics of what certain skills do, and what their role is in a normal dungeon.
Ever since those boost went on sale, I have had consistently bad parties in ShB normal dungeons thanks to players who clearly do not know how to play their classes, I don't mind level boost, I am so neutral against them, but a tutorial should be enforced, especially for healers and tanks.
There's only so much explaining I can do after several wipes that at which point its just the players fault for not learning their job before entering a dungeon. Holminster being the worst offense thanks to being the first ShB dungeon and level jump players just going in blindly without atleast looking up what their job can do.
During a Praetorium run.
DPS: Who's the elezen with the glasses and the jeans?
Healer: Oh, that's me.
DPS: You look like my mom.
Hilarity ensued for the rest of the run.
Pleasant times leveling my tank jobs (GNB/DRK) this week.
I've had several instances from Leveling Roulette (includes AV) where I taught sprout healers that Cure 3 is not a better single target heal. Don't be afraid to use Cure 2 if they need to heal more instead of just hoping for the free Cure 2 proc. They all warmly accepted the advises and became a better healer. As a healer main, this makes me feel warm inside.
Then Mt Gulg. I've been careful and did single pulls because most of my gear and weapons were still Lv77 from previous dungeon. Only had pitiful 3-4 pieces from the current one. On my 4th run, was paired with a leveling AST who encouraged me to pull more. So I started double pull. The AST did great not only keeping me topped off, but also throw cards and spam gravity (I miss playing AST...). Definitely the most safest I've felt while doing at-level dungeons as a tank.
For a not so pleasant story, in one of my Expert run (as dps) there was a healer who used Cure (!!!!) to heal during trash pulls. No Holy. They used all oGCD (tetra, lillies, bene..) to heal the tank then resort to Cure. Maybe Cure 2 when it procs. Thankfully we had PLD so the tank Clemency himself to stay alive. Tried to communicate with the healer but probably due to language barrier they didn't understand and still use Cure whenever they have no ogcd left. At least they know Medica 2 is a HoT Aoe though.
Holy shit I just had a fever dream of a Sastasha run.
I'm levelling arcanist, so I was on 15. Level 60 Paladin in ironworks, level 47 white mage and level 25 rogue. The white mage had some DPS that I forgot at a decently high level while the rogue had a level 70 black mage.
You'd think, even though they had a sprout, that with people this highly levelled, the dungeon would go smooth.
Nah fam.
Tank was doing single mob pulls despite me and them having an AoE. Rogue was only throwing daggers and not using his extremely basic rotation. I go look at the scroll and type 'blue' so everyone knows what the correct color is.
Tank types "what?" and I don't think much of it, so I just explain I mean the corals. Once we get to clams, tank isn't using his AoE to pull all the glowy wisp things so some get on me and the healer. Speaking of the healer, they're asleep at the keyboard because the tank kept getting dangerously low all the way up until the first miniboss, and I was always the one who had to heal him. This trend continued all the way up to Madison. Rogue was still not using his combo. I notice that the healer doesn't apply Aero on madison, nor did they on the previous boss. We get to the central room. Tank blindly stumbles around and checks almost every room, I ask "what are you doing?" and get a reply of "I don't remember where the key is"
Sastasha is so straightforward so I'm baffled at this point and started looking at their levels, finding what I described above. I think "how is this happening" and try to jump in front of the captain'd quarters to hopefully get the tank to pull the two mobs. They run off. I get impatient, solo the mobs and open the door. Tank still clueless, so I pull the reaver all the way to them and end up dying from it. Finally they kill it as I get back to the room and figure out that waverider key on waverider door = progress, so we go on ahead to the second madison.
Tank dies on madison.
You think the white mage used res, by the by? Nah, fam, I had to wait the full 8 seconds on ascension since I didn't have swiftcast yet. Keep in mind I'm a DPS; if I'd been playing literally anything other than Arcanist we'd be so much more screwed. So I get the tank up and now everyone's low because the healer isn't healing, so I somehow manage to top everyone off while tank keeps aggro. I spam heal the tank for the rest of the fight since I stopped trusting our allegedly 47 white mage. The room before the boss the tank clears out every mob, but otherwise it goes smoothly and I'm finally done with that nightmare.
I wouldn't be this frustrated if they were like 20-something players and they just happened to have gotten to that part in the story... but they weren't. Each of them had a class higher than level 60, they should not have been nearly as clueless as they were.
What's a trust again?
Trust are literally there for players who don't want to be a detriment to the party and want to learn mechanics at a decent pace, whilst progressing through the game. They literally auto walk and set up for mechanics on their own.
There is absolutely nothing toxic with what I suggested, SE put trust in for a reason, cry more.
I, too, recommend doing content with Trusts once first. You get to learn the content at your own pace with guided help from the Trusts, you get some additional lore especially if you choose the default Trusts that are selected, and when you next do it with a party you bring that experience to the table. It's a win all around for everyone. I highly doubt the suggestion was to only ever use Trusts.
Incorrect, you're immediately able to do the first(and every single other Shadowbringer dungeon with trust, it's just that until you finish the MSQ, you are forced to use specific Trust partners who are level locked. Literally all you have to do, is when you first unlock the dungeon, like say Holminster, instead of queueing, you talk to the NPCs outside of the entrance, that's it.
I should know, I literally did every single ShB dungeon with Trust atleast twice, the very first time with Trust. Hell you're literally able to do Anamnesis Anyder with Trust for your first run if you just talk to the NPCs right outside the entrance, and that's exactly what I did.
You clearly don't know what you are talking about.
like i said how is a new player supposed to use the trust system when you have to be 71 to unlock it
My guy....
You can enter the first, and every subsequent ShB dungeon(with the exception of Twinning and Akademia Anyder) for the first time, as soon as you unlock it, by just talking to the NPCs outside of the entrance, and afterwards as many times as you want. And I am talking specifically for people who level boost to 70.
You cannot be this goddamn dense.
I never accused your mentality of being toxic; I would appreciate if you would refrain from ascribing meaning to my words that I did not expressly state. At best you could unintentionally misinterpret my position or, at worst, intentionally misrepresent my post in an attempt to make your own argument stronger. I did not, in fact, find you or your initial post to be toxic, just a desperately sad* outlook to have in a game designed and built to be multiplayer. I would also not accuse someone of being toxic out of hand, especially if I had never before met or interacted with them. Though if you continue to swear at other posters while insulting their intelligence rather than having a civilized conversation with them, I may need to reevaluate my opinion.
I’ve never personally used a Trust, so I am not familiar with how well or poorly they function as an instructional tool for new players. But I would like to think that veteran players could do as well or better than an AI at helping out new players, jump-potioned or not. I would like the stress the could part of that last sentence, as I know not all players have the patience to help new people learn, but for the most part I put a great deal of stock in the FFXIV community; it’s by far one of the best gaming communities that I’ve had the pleasure to be a part of. Of course a few bad apples exist, but I would like to think that most groups are capable of welcoming new players into the game rather than letting poor behavior drive them out. If nothing else, a thriving community is in everyone’s best interest.
I would also greatly appreciate it if you could please link to me the Live Letter, GM post, or otherwise where the developers state that Trusts are “there for players who don't want to be a detriment to the party and want to learn mechanics at a decent pace, whilst progressing through the game” so that I can hear or read it in their own words. I don’t follow FFXIV news terribly closely so that must be while I missed it. Unless, of course, it’s just your own inference that led you to believe that’s what Trusts are for.
If we are just stating conjecture, then I was under the impression that Trusts were added largely to help relieve the queue times for players, especially DPS, as a further evolution of the squadron system. I’d thank you for any clarity you could give to this point.
*sad as in depressing, not sad as in pathetic- for clarity’s sake.
They really don't. Because no one talks to anyone. So what you get is the new person screwing up then the rest of the party either piling on them or kicking them. The trust system does a pretty good job at showing you what to do because SE did a really good job programming the AI party members. I will always run on trust first to learn the fights so I don't waste 3 other people's time by running it blind.
Oh, I wasn't aware that Trusts give instructions to the player. Is it job-specific, role-specific, or just basic directions for the boss they are on?
As for myself, when going in to new fights, I prefer the old standby of watching videos before attempting a dungeon rather than testing the waters with Trusts. This probably stems from me playing most new content with my husband, ruling out Trusts as an option. If the content is so new that there are no videos out on it (hello Patch Day!), then I do not feel guilty about going in blind and learning alongside everyone else in my party.