Originally Posted by
Thunda_Cat_SMASH
That's hardly correct either, though. Knockback is just as much an interrupt on enemies if it succeeds to push them back, meaning that a group running with a MCH or WHM have at minimum three forms of interrupt available in tank stuns, MCH/WHM knockback, and WHM sleep, as well as MCH and tank silence, should appropriate role skills be chosen. If a chosen instance necessitates interrupts, the presence of Blank and Fluid Aura alone could also give more freedom for groups members to choose their role skills. Even a tiny kickback interrupts casts.
Again, we need to wait and see what opportunities are available in the content that's created, once it's available.