Well in their perspective it is, despite how wrong that notion is
So i'm just respecting that notion while criticizing it
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Just checking in to say Please give Need back
My biggest gripe with a quest is that people are going to forget to pick it up, and then they'll complain about wasted runs. While this would be their fault for sure, we're trying to minimize people's discontent here. When you forgot the Dun Scaith quest, it wasn't THAT bad since you had to run it twice, and it was for an extra sure-get item, not one of the raid's drops. But for this, when you already need to run 5/10, that extra run could be lethal.
No other fail-safe mechanism that I know of in the game requires you picked up a quest, it's simply on as soon as you unlocked the content.
As a solution to this there could be a window appearing every reset with priority quests showing like current "Recomendations" but once upon login after every reset. It could include Wondrous tails, , Raid quests for those tokens you're talking about. Also maybe savage weekly loot. Everything that is weekly.
So for Raid roulette and current 24-mans it would be a quest that you can accept from anywhere upon login, I mean, why not? It's once a week and you just click "No" every tuesday. It's not something annoying popping up every day like recommendations or player-guide (that you also can disable).
People will insta-click it, or ASK to be able to do so, and then complain when they miss out on it.
Might as well just give us a "quest" then instead of this workaround. We have enough weekly Timers going off.Quote:
So for Raid roulette and current 24-mans it would be a quest that you can accept from anywhere upon login
Put it in the challenge log then. Complete "current 24 man raid" X times. 0/X. Link the quest completion flag to the gear flag in the actual raid. The NPC checks the challenge log entry to see if it is completed or not and it checks the raid gear flag.
If it's completed:
If you have gotten something already that week from the raid, the NPC gives you a cracked cluster and maybe some gil/tomes. If you haven't gotten something, you get a choice of boxes, one for each slot that when opened gives you the corresponding piece of gear for the job you opened it on.
TBH that seems a bit generous but that could be something they could do.
Just replace the gear with gear slot tokens in the loot chests. In other words, no "healer chest" dropping from the boss and it's now just a "chest token". Exchange to a chest piece of your choosing in the Reach. That way we have tons more freedom to pick which job we feel like playing without it affecting our loot chance and people can not complain about other players not deserving a piece because every piece of loot is for every job until you exchange it.
This is already in the game in the form of Antique dungeon gear tokens.
I use 24 mans to gear my healers. With this new system in place I decided I might as well run the Lighthouse on my bard instead (geared with capped tomes).
On my first run I won the healer headpiece. After the loot was awarded one of my party's healers said it was an upgrade for them and I felt like a jerk.
Please change it back SE. It feels awful losing something for your class to someone on a different job and awful taking something from someone on the right job (to me at least).
Yeah, I'm not a huge fan of token systems, but at this point it would be way less frustrating to lose out to "Chest Token", than to specifically have my class item drop when I'm the only one who should by rights be able to get it, and then getting outrolled by someone else.