I'm not sure why some people keep saying "The MSQ teaches you things" No, it doesn't...at all.
We have the Novice Hall for that now. The only thing the MSQ does is storytelling and unlocking dungeons.
OP's idea - No.
Idea of trimming the fat off MSQ + boosting EXP? - Yes.
Again, I want more players to have fun and not be bugged by text and going from point A to B for hours.
As for dungeons or old content, SE still makes old things viable thanks to EXP boost for jobs, Roulettes and now, Tails.
I ALSO think, if they hadn't said it now...Anyone who has bought SB should have access to the new jobs.
It'll still give incentive for people to buy the game all while having more fun jobs to play with and get to.
As for story skipping, if people wanna breeze the story 100% and not care, I don't really give a Rat's behind.
As long as they come to dungeons and not be down-right terrible, I'm good to go.
NO INSTANT JUMPS UNLESS THERE ARE PREREQUISITES! Level 60/70 somewhere maybe?
I'm not going to ask everyone in my DF runs do they care for the story. I'm not sure why people care so much about
how others play this game like that.
I just don't want the game to dwindle because of the tedium.
I still can't get my best friend to continue this game, and he's 51 because of sluggy through the story with
going forward and back, and then forward and back AND THEN GO FORWARD AND BACK 60 million times. :/
