You could always "Compromise" and level another job to 50.
P.S. MY "exclusive" club mates:
http://www.ffxivpro.com/achievement/942
All 900 of them.
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You could always "Compromise" and level another job to 50.
P.S. MY "exclusive" club mates:
http://www.ffxivpro.com/achievement/942
All 900 of them.
sooooo relevant to this thread: http://www.youtube.com/watch?v=8Fpig..._order&list=UL
QFT. There's only 2 kinds of players in my eyes, players who care, and player who doesn't. Players who care, regardless of how little time they have to play will eventually accomplish what they wish to accomplish. Players who do not care, regardless of how much time they have on their hands will always be whining about how the game is unfair and the "hardcores" are jerks.
In the process of doing that, actually. It's a slow road, though, because I have other sh*t to do in life, alright? Your mentality is not really quite being accepting of the fact that there does exist people who would appreciate an adjustable difficulty option in their endgame content.
You do realize what I am proposing is also a system that could be applied to future content, right? As opposed to having to go back and "fix" everything, it could be developed as part of an endgame content template.
Oshi. The real life card.
http://rlv.zcache.com/i_have_no_life...60qi0i_400.jpg
If you don't understand the meaning of this statement, I'll spell it out for you: It means I'm not infringing on your preferences. Your preferences. Of which you control entirely for yourself. You can opt out of the design mechanism that allows for lower difficulty options, and still do the content you prefer.
The entire premise of this thread is based on having the option to choose how hard you want your content to be. You can make it as insanely hard as you want, or make it a bit easier.
In case you meant in terms of me compromising within the framework of the current design, as a game designer, I feel I shouldn't condone a lack of thoughtful gameplay design; however, that alone is not a reason for me to completely boycott the endgame content. I will still periodically try the content with whatever resources I have available on hand; if it still proves to be frustrating, I will certainly rant. Every. Single. Time.
Now, if you're done trying to piss me off to the point where I'm ready to tear the steel bumpers off my neighbor's offroad 4x4 with my teeth because of your lacking in constructive input, can you shut up?
First of all, if you can't put in the same amount of time in game, then don't demand to have the "same experience" in game. Life is hard, we know.
Second, just because "there does exist people who would appreciate an adjustable difficulty option in their endgame content" doesn't mean it should be implemented. I am sure there are people who appreciate drugs being legal, doesn't mean it should be legal.
Third, the so called "learning curve" system is no different than the normal/hard mode in WoW, and guess what, people still complain about hard mode being hard, when it specifically states "hard mode", and is supposedly designed for the "hardcores" who are willing to put in the time and effort to down the boss.
Truth is, people will always look at the top guild/LS, and see their shiny toys, and go "shiny! me want!". The content is already instanced which avoid competition issue like the HNMs back in FFXI (before the change), so you already have your fair shot at it, but don't expect to have it without putting in the same time and effort, yes this applies to the "experience" of the fight too, not just the loot.