To be precise it does work on A. Benefic, but only on the intial heal.
Healers are repetitve and stale and with more expierence, knowledge it is getting worse.
And the worst is they play way too similar. When you know youre way around SCH go and try SGE or WHM. The diffrence is just how you place youre OGCD/GCD management, thats it. AST is just busy for the sake of beeing busy, just an unnecesary workload just for the sake of it.
As long people are not in the line fire it is cool. Healers do not just suffer from bad design - NO we are allowed to suffer by the rest of the community, suffering with approval - How nice ^^
If this is "the way" than i want a god damn "healer mount" and stop telling me how bad this would get, tanks got it and behold the game didnt explode.
IMO "if you want a challenge, you have to play the hardest content in the game" is a bit of a cop out. Sure, if you want to spend months wiping to the same mechanics over and over (unless you're lucky and have a good group and can clear it faster) that is definitely a challenge, but not everyone wants to spend hours and hours on one bit of content. I can imagine there's a much wider proportion of the community who would like some challenging content that is easily puggable, that is repeatable, that doesn't need a massive time commitment and offers unique rewards that gives some incentive to do it. Just something that isn't a choice between face roll, or a massive wall.
The point is: SE has the information needed, yoshidas explanation and talk about the healers confirms this BUT with all the information they make still the wrong conclusion.
The Dev team thinks, that healing is hard or stressfull and pressing 2 Buttons + OGCD for dps all the time is fine because they think "healers should heal".
I am not sure but the game doesnt provide this kind of game at all - we are not having WoW healer demand but they behave as if they were this "healing is stressfull and hard" mechanic in place. I am very sure they dont play healer and as long as yoshida or one of his lead devs dont play a healer and test it out we will be stuck with this. So i go for the what is realistic option : Glam, Mount and Minions.
The community tried, we debunked all the "false information" and showed them: healers play like dps but with no rotation. They think all healers have identities and ignor that WHM feel wonky when you play it (Lily interaction for example), AST feels like arbitrary workload, SCH feels like a WHM with a safety net and SGE plays like WHM without wonky Lilys.
The healer have no "theme". Except you take "bad game design" as a theme.
AST has infinite mana - why ? WHM has mana problems in longer fights even when you play right and gets punished for using its class ability. SCH has no interaction with its own class gauge and the Fey is now on crack and needs even less interaction. SGE play smooth BUT incredible repetitive. And to make it weird all healers have buttons you can throw away because extrem situational or just not worth/unnecessary.
Dont get me wrong Healers work, you can with every healer clear all content but the design is flawed and people like me that like to take the supporter role feel ignored by people that dont want play supporter and/or think supporter should be removed or worthless etc.. And such people design then the healer class.
All respect to the dev but they have no clue at all about supporter or healer in particular and ignor us because "you are so mean and trolling. Oh btw you are sundered and youre complain is invalid" or any other reason they can pull out of their hat just to not look at the healers. /rant end