It's also a compressed .jpg image, so the quality isn't that good.
Printable View
It's also a compressed .jpg image, so the quality isn't that good.
Awwww man seems like dragoons won't be getting super/hi jump. I thought that was for sure.
I'm pretty sure we'll be getting at least one or two more abilities not shown, so let's keep our fingers crossed :p
Doubt it...there are 5 abilities, there's a job quest every 2 levels, and level cap is 60.
52- Probably Blood of the Dragon (seemingly doesn't do anything before learning the CT and FT finishers, however the base effect does Jump/SSD damage).
54- Either Dragon Fang/Dragontail Swing
56- Either Dragon Fang/Dragontail Swing
58- Battle Litany
60- Geirskogul
Or something along these lines.
Every job has been shown to get 5-6 new actions. Jobs with 6 actions likely get 2 for the same level, and it makes more sense than us getting 2-3 per level and SE holding out on new, unrevealed abilities. It's possible, but I think they would have mentioned them by now. Just be glad we got one oGCD.
Hey guys, quick question:
How do Blood for Blood and Heavy Thrust's damage multipliers interact? They don't stack additively (30%+15% =/= 45%) and the damage result looks more like 35%. For example, with Blood For Blood alone my Full Thrust does ~960 and with HT added it goes to 1003. That's just a +40 damage increase, so would that mean B4B plus HT equates to a 35% damage increase or is there a unique formula I don't know about?
Its multiplicative. Potency * 1.15 * 1.3
Whoa, multipliers are on potency, or total damage?
That is what i thought but maybe its different, who knows =o
The only difference the order could possibly make is miniscule floating point magic or something. And if it's there, we've not figured out where.
The commutative property of multiplication, people :P