Whooosh. That's the sound of the point going right over your head.
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Let´s ask SE give back
tank enmity management vs dps and healer and enmity combo rotation and dps combo rotation!
for healer give them back Cleric stance.
Then tank and healer choose between party life or dps!
Or just increase tanks damage.
I mean yeah but I keep seeing people mess up other things in content but that is just waved off anyway. In "Content that matters" I would think people would be Optimal about it(Now them actually liking the return of enmity is another thing).
But if DPS don't want to use enmity management they would get back, they're basically just like the DPS that are prone to run with a stack marker; a 2400 MP cost just waiting to happen.
That's not going to happen though, us getting Enmity back.
Personally, I think enmity management should be the tank sole responsibility if we give them back an enmity combo (And remove the passive enmity of stances). This way, you'd have the same decision making as healer should have, wether you use your GCD to do as much DPS as possible risking someone taking a bad hit that can be lethal, or, sacrifice some of your DPS to make sure you comfortably do your primary job.
And, if we were in that situation, then I'd agree completely that a tank doing 100% DPS combo should do at least the same damage as a 100% DPS healer, or even higher.
Or, if they don't get an enmity combo back, having a short CD role action that converts a portion of your damage for increased enmity for the next 10s. Something like how Cleric Stance was converted from a proper "stance" to a short time buff back in SB...but still with a damage penalty. And you'd have to pinpoint how the exact times you'd be forced to use that CD to make sure you don't lose aggro while doing your top DPS.