Weak minded? I wouldn't have this problem if this game had regional servers.
Please tell me what's so special about "playing" with japanese.
It is weak minded to take the actions of a few people and then lump every other person of the same nationalty together with them. You gave into your rage caused by the few, and now the many are just 'these people you wanna get away from' to you. Thats weak. Humans are all going to think differently.
Yea, go camp some gates and tell me latency doesn't matter, especially when you're trying to catch smaller ships :rolleyes: Really, the only part of Eve where latency doesn't really matter is in PvE stuff, you're out of your mind if you think it doesn't matter in PvP engagements.
Nope, try reading what I wrote again. I said players don't complain about latency caused by geographical distance, not lag in general.
Last time I checked nobody has played ARR yet, yet listening to you guys one would think it's going to be a FPS or something.
Yet when I say it may not be as important as people are making it out to be, people throw the "You haven't played ARR yet!" statement in my face, double standard much? :rolleyes:
I love how non-Eve players are telling me what gameplay is like in Eve :rolleyes:
And are you seriously implying that ARR is gonna be twitch-based game on the same level as a FPS?
It can give you a vague idea of what is being said, but machine translators are technically incapable of properly handling context (hell even humans can't get it right half the time) and unwritten rules and behavior patterns (like you described). As such there is a limit to how good they can get, no matter how far the tech advances.
I understand why they are setting up the different regions, my biggest issue with it is that my linkshell is actually pretty close, and they are spread out (including a few JP players) and we'd all like having better latency. So in reality, this is the decision of breaking up people who have become good online friends (which maybe some people don't understand, but that IS important) or dealing with huge lag (though honestly, I'm pretty far from JP and I've never experienced bad lag.
I support the idea of a few servers remaining "Global" (with a JP server)
This. If the JP aren't throwing fits over this, we shouldn't be either.
http://thesignalinthenoise.files.wor...pg?w=300&h=225
Which was exactly my point; I consider PVE to be regular gameplay; PVP is competitive gameplay. So we agree on this.
Which confirms latency is an issue. It doesn't matter if the complaint isn't about the geographical location; the complaint is lag and most are not technical enough to figure out what the cause of it is. The largest contributing factor to lag is your physical distance from the server. The most effective way to reduce this latency is by having it closer to the client communicating with it. Optimizing server performance and increasing its response time grants additional latency reduction; this usually is the second largest contributing factor. There's a reason why regional servers have become the standard.
I've never argued against that it may not be as important, rather, people find it important and value it. Based on what we do know and what we have seen during the live demonstrations, we know that the game is going to be fast paced. Whether lower latency will give a huge improvement on general gameplay (PVE) remains to be tested. In addition, we know that we'll be getting competitive gameplay (PVP), and we both agree low latency is important in that regard.
I'm simply answering why particular server architectures (as well as server compensation techniques) aren't as great as they appear to be and pale in comparison to a regional server setup. I particularly liked the idea of having channels region based, but while nice in theory, in application it would cause more problems than it would solve. It's a complex, fun, and fascinating issue.
"As for EU it doesnt matter"??????
Wanna know something? EU has quite a bit more lag than NA have, im looking forward to choose an european server and be able to play with less lag, even a 10% decrease of lag would mean extremely much. So dont say european people dont care, saying only your opinion counts also is a bit dumb.
Yes, i can speak english, but that doesnt mean i want to be up till 4 am every day to be able to play with people (thats the way it is now), also, with the lag it takes having server in japan, having server in NA actually gives more lag, as american servers often has higher ping than japanese ones when i play. (America is a big island, japan is at the end of the "same" island as europe.)
I'll take the word of the guy that has been playing EVE for years and not yours, thank you very much. I'm also fairly certain you haven't played ARR yet, so your consideration of it absolutely requiring the lowest latency possible is simple conjecture.
You're perfectly ok with using completely different games and genres to make your point yet when someone else does so you call them out on the games being different (even when EVE is much closer to FFXIV than TF2 is).
Make up your mind already!
And why is everyone pushing this on the whole JP ONRY thing? This has absolutely nothing to do with JP ONRY, I don't give a rat's ass about the whole JP ONRY and I don't care if my server will have 1 or 1 million JP players on it, what I care about is playing with both my EU and NA friends and OPs proposal to label certain servers as Global would work just fine, WHY are you arguing against it when it doesn't affect you in any way?
Hello, kitty! What a nice open-minded post I've to read this afternoon!
I might stay here and list you all the reasons, one by one, and talking about the Great Japanese Community on Excalibur, how they're united and also have multiple characters to do cross-World events (check Lucky Bancho's blog of Durandal to know what I'm talking about), how they've always been nice and accept to group me as a Monk when most (not all, of course, i know several good adventurers from the US and Europe as well) of the english-speaking adventurers go on with the same static Jobs even for Ifrit, let's not speak about Garuda.
I could talk about this and many other examples of all the beautiful adventurers I had with the japanese community, but I'll just let this pic explain from the last one (Lalafell Summit, from Lalafell Shelldy's journal):
http://static2.finalfantasyxiv.com/a...TcGrFr7_rA.jpg
I'm the Super Subliman in the middle. :D
To know more, you should also check my journal, where I mostly speak about my own adventurers, but also about the ones with the japanese community, starting from last year's Firefall Faire. Hells, I'll post them all:
- Firefall Faire Grand Finale
- Craziness during All Saints' Wake
- /wave!
- Petyr Winsome Xmas Surprise in Limsa Lominsa
- Starlight Celebration and new Shposhae Adventure
- Battle against the cult of the Lambs of Dalamud
- First Adventure in the Dzemael Darkhold
- Subligar Day – サブリガデイ
- The Journey so far – Part 1 – Crafting & Gathering
- The Journey so far – Part 2 – Battle & Exploration
- Memories of Bodhum – ボーダムの想い出 (Video)
- Excalibur's Adventurous Dawn
- Fifth Moon Adventures
- Back to the Origins
- Summer Adventures
Open your mind, adventurers, and don't let a few bad experiences tar everyone with the same brush. :)
P.S.: Needless to say, I agree with Kiara's post: regional servers would just segregate the community and we should all be moved together to the new servers.
i lol at what you think you know about eve. the lag in eve comes from some of the most powerful servers in gaming not being able to keep up with 3-4k people in one place each doing 10 things at one time. it has nothing to do with the servers being in UK. i have been playing eve for 9+ years so i safely say that location has vary little to do with the laf and more to do with the coding and the servers that the game runs on.
Nope, actually this just goes to show how you know nothing about Eve. EVERYTHING in Eve involves PvP, the only difference is the degree - There's no such thing as non-competitive gameplay in Eve.
Maybe not on this forum, as you guys are clearly demonstrating, lol
ping and server-side lag are VERY different beasts that acts VERY differently that also requires completely different methods to mitigate.
False for FF14 AND Eve. The largest contributing factor to lag to FF14 is it's ridiculously bad and laughable server architecture, and the largest contributing factor for Eve is server stress when a node gets overwhelmed by unexpectedly high number of users, but even there, CCP have managed to create a system to virtually eliminate the worst of the impacts and makes it very playable.
Neither of these would be alleviated in the slightest even if you lived right next door to their servers.
/facepalm
There's no one-size-fits-all when it comes to servers and what works and what don't when it comes to designing servers for online gaming, each case is different depending on the needs from game style, mechanics, size etc. In FF14's case, optimizing server performance is the single most important factor in improving FF14's performance. Latency by comparison is minor at best. Of course, since no one's played ARR, it's hard to say how important latency will be, but somehow I doubt ARR is gonna turn into a FPS :rolleyes:
But you're skipping over the most important issue of all - how it affects FF14 specifically, and like I just said, server architecture is by far and away the sole cause of the vast majority of "lag" in FF14, which regional server will do absolutely nothing to fix.
1) My mind was made up long before you made these comments. Different games do have different requirements, and I was only naming other games to illustrate that fact- NOT to say "FFXIV is going to be just like TF2/EVE!"Quote:
I'll take the word of the guy that has been playing EVE for years and not yours, thank you very much. I'm also fairly certain you haven't played ARR yet, so your consideration of it absolutely requiring the lowest latency possible is simple conjecture.
You're perfectly ok with using completely different games and genres to make your point yet when someone else does so you call them out on the games being different (even when EVE is much closer to FFXIV than TF2 is).
Make up your mind already!
And why is everyone pushing this on the whole JP ONRY thing? This has absolutely nothing to do with JP ONRY, I don't give a rat's ass about the whole JP ONRY and I don't care if my server will have 1 or 1 million JP players on it, what I care about is playing with both my EU and NA friends and OPs proposal to label certain servers as Global would work just fine, WHY are you arguing against it when it doesn't affect you in any way?
2) That being said, based on information being given in the live letter and other recent events, it is quite clear that FFXIV is going to be a faster-moving game than it is now. Not holy shiat adrenaline junkie twitch hyper gameplay, but faster than current. As the pace of a game increases, its latency requirements become tighter. So, unless Yoshi P is lying to us, what I said isn't far off base.
3) PVP generally needs the lowest latency possible, regardless of game speed. Difference in ping is always an advantage for the lower pinger, and some people don't seem to realize that ping can impact your gameplay by more than just making it so you have to react 0.1 seconds faster.
4)finally, I don't even know why I should have to justify this. Better performance is always better. If you don't feel like you "need" it, then by all means stay on a server that's far away from you. The rest of us that want the most optimal experience possible will take whatever steps possible to optimize it, even if that means shaving 50 milliseconds off our pings.
Putting a global label on the server won't guarantee that it will be filled with jp and en people 24/7. It is just a lablel and won't help at all. If you want to be on a server with en and jp people then make the game a prison and lock everyone into the same server with no choices in life.
Actually, you brought up TF2 to say how important latency is, despite it being a FPS, which has completely different requirements than MMOs. If that was supposed to show how different games have different requirements, you've certainly went the opposite direction when making your arguments.
Nobody is saying it's not going to be a faster paced game, but you guys are the one making the insinuation/acting as if it's going to be some twitch game where every last bit of ping will mean the difference between life and death. Which is ironic considering server architecture should be the top thing everyone who wants better performance from FF14 needs to worry about.
Yes, but the degree to which it matters is also largely dependent on how the game mechanics function, which we know nothing about yet.
Because it's not as clear cut as you're trying to make it out to be. By your logic, Eve would also be better served if CCP created multiple servers for each region, as that would certainly further reduce latency. Yet if they do this, it would completely destroy Eve overnight, and that's not an exaggeration. Of course, in this regard Eve's design as a single-shard game has much to do with it, but this is just to counter your argument that "Better performance is always better", because it isn't, especially once you factoring in the cost.
Whether you like it or not, FF14, much like Eve, has a functioning global community. While you and others may not give two **** about it, there are others that do. You're certainly entitled to want to have better ping at any and all cost, but realize that there are many would consider to the cost to be too great.
I seriously can't believe people are complaining about no longer being penalized with latency by not being located in Japan.
Here's a thought, if you want to play with JPs as an NA, pick a JP server, and do that. Your latency will be the same as before. NA >> Japan.
I really don't understand people.
To an extent i understand people's grievances. But I still feel that it will be better in the long run.
I'm pretty late to this thread, but OP thinks people have no idea how servers work. Really, in this day and age, are people really going to go "Hey that server's a GLOBAL SERVER, it must be inside the CENTER OF THE EARTH."
I have little faith in people, but I know that disguising JP servers as Global isn't going to fool many people.
I have an even grander idea, and sorry if this has been mentioned before, but I'm not going to sift through 22 pages.
Since people seem to be having problems primarily with instances, what if only the instance servers were separated by region. By this, I mean what if when entering an instance, the game looked at the leader's (or majority of party member's) client region and decided the region of instance server to place the party in? That sounds like a glorious plan.
But I don't know why I'm arguing. SE's made up their mind.
Better server architecture will only go so far because distance from the server itself still counts for something. There's still going to be latency differences, and you can still decide to connect to a server not located in your region. Shall I mention my example of NZ, Ausies and EUs playing on my WoW US server just because they liked playing with us yet again?
Which also renders the crying that led to this thread moot, doesn't it?Quote:
Yes, but the degree to which it matters is also largely dependent on how the game mechanics function, which we know nothing about yet.
That would be more a failing of your global community, NOT due to the game's design. The community is responsible for organizing itself at times like this. As I've also mentioned before, the forum communities that were anticipating this game pre-launch organized themselves in such a fashion. They decided the RP server, the Allakhazam server, the KI server, the Eorzeapedia server, the FFXIV Core server and so on. You will get stragglers and people who choose to go their own way, but this is one of those "can't have the cake and eat it too" scenarios.Quote:
Of course, in this regard Eve's design as a single-shard game has much to do with it, but this is just to counter your argument that "Better performance is always better", because it isn't, especially once you factoring in the cost.
Considering that you can still get on servers outside your region and can organize your shells and circles of friends to play on said servers, the "price" you're trying to make this out to be is as close to fictitious as you can get.Quote:
Whether you like it or not, FF14, much like Eve, has a functioning global community. While you and others may not give two **** about it, there are others that do. You're certainly entitled to want to have better ping at any and all cost, but realize that there are many would consider to the cost to be too great.
It's quite clear to me from informal polls, reading around outside this forum and talking to people in game that a majority of people are at least content with this change, if not wildly happy about it.Yes, some people may be adversely affected, but there's really no way to please everyone. Just taking a JP server and labeling it "global" isn't going to work.Quote:
Whether you like it or not, FF14, much like Eve, has a functioning global community. While you and others may not give two **** about it, there are others that do. You're certainly entitled to want to have better ping at any and all cost, but realize that there are many would consider to the cost to be too great.
Way to jump in the debate while totally missing the point of said debate :rolleyes: At least try to figure out just what exactly we're debating about first.
Better architecture in this case means everything, because of just how bad it is right now in FF14.
it goes both ways, it also renders those arguing for least latency at all costs crowd's arguments moot.
WOOHOO, yet ANOTHER non-Eve players trying to pretend they know what they're talking about :rolleyes:
Eve was designed from the ground up to be a single shard sandbox universe, with much of the game's mechanic balanced and tuned over the years to accommodate the resulting emergent playing style, including alliances that numbers well over 5000 characters, and region-heavy powerblocs like the Russian alliances etc. By fracturing Eve into regional shards, you instantly annihilates some of the most fundamental parts of Eve. There wont be a community left to organize stuff together, 'cause you've just destroyed it.
Moral of the story is, don't talk about stuff you don't know anything about.
Those points have been covered multiple times already previously in this thread by other people, I suggest you go read those to see why people have an issue with this.
XIV's current state has little to do with the discussion. Better architecture still takes you so far because there will still be latency differences depending on how far you are from the server. That's pretty much a given. It's more a matter of whether it'll stay as is where Eruptions and the frontal cone from Garuda will still hit you even if you move out of the way or whether you'll have a slightly bigger window of time to avoid them because of the better latency with a server in Japan.
Indeed, and if these threads about the death of the global community were to stop, we would stop bringing up counterpoints as well.Quote:
it goes both ways, it also renders those arguing for least latency at all costs crowd's arguments moot.
This is very different from a game where you happen to be able to play with people from other parts of the world. Where EVE seems to necessitate a single shard in order to maintain it's community (not to mention overt player autonomy), XIV and XI do not. If what the wiki article is telling me is true, there's dynamics within Eve that don't apply to FFXIV. Autonomy and how PvP work being the two bigger ones, where you would indeed need large numbers of people in order for the model to work as it should. Sounds a lot like Lineage II, which unlike EVE, I have actually played.Quote:
Eve was designed from the ground up to be a single shard sandbox universe, with much of the game's mechanic balanced and tuned over the years to accommodate the resulting emergent playing style, including alliances that numbers well over 5000 characters, and region-heavy powerblocs like the Russian alliances etc. By fracturing Eve into regional shards, you instantly annihilates some of the most fundamental parts of Eve. There wont be a community left to organize stuff together, 'cause you've just destroyed it.
XIV is not built around that model and mentioning it is therefore pointless.
The world isn't going to end because of regional servers. Considering XIV is not overly reliant on cramming everyone on a server located in Japan, people will plan, adjust and move on.
I have, and all I have seen is basically petty excuses in the form of a) "but what about my friends' friends?!", b) "but what if they don't all agree on the same server?!", c) "but I don't want to plan ahead for this!". It gets tiring after a while, especially knowing the Japanese players aren't throwing fits about this like some posters here are.Quote:
Those points have been covered multiple times already previously in this thread by other people, I suggest you go read those to see why people have an issue with this.
For the upteenth time. I don't care about playing with the JP, I'm an EU player and I want to play with both my EU and NA friends.
You, just like so many others in favor of regionally labeling the servers, are completely missing the point and making wild and invalid assumptions.
Why do you care? You wouldn't play on it in the first place. Why are you so goddamn hellbent on not having something that would not affect you in any way at all?
Fact of the matter is that even with the lag that exists now, everything in the game is still completely doable as is. Otherwise players would not have relics, etc. I will admit that yes there is lag, but i tend to believe it's more about players' lack of attention and response time that makes people complain about this issue so much (no matter how much they don't want to admit it).
Anyway, i support global servers and would be upset if i can't play with JP players or just a handful of them.
Hi All,
Perhaps one thing for the Dev Team to consider, to better inform people overall:
* When the Dev Team is happy with the (near)Final Netcode during Open Beta, please consider inviting ALL current Final Fantasy XIV 1.xx Players to try the Open Beta with your Beta Servers in Japan.
That way, we can see just how improved the gameplay is (for something like Ifrit), and decide if it's something worth sticking around for on a JP Server or a more regional server, etc.
I'd still like the "GLOBAL" Tag, but it'd be great no matter what to let all 1.xx Players experience how improved the online play is during Open Beta. :)
Thank you~
I've gotta ask, is it really that you're afraid regional servers will force players to play in their respected areas of the globe, or is it that you're afraid the JP won't care as much as you do and will forget about you?
Why is it the only thing people assume is that we are upset just because of the Japanese? You know it's not like we have been playing a game with a world-wide community for almost 2 years, not like anyone has made any friends that exist outside of there server.
- It's not like there are people who benifit from having a server that has people online 24/7, not like some people don't enjoy that.
- It's not like there are people who have to change their playtime frequently due to life curcumstances and being on a global server was benificial.
- It's not like being exposed to culture "Other than Japanese" was something that never happened.
- It's not like the games markets do wonders having people gathering/crafting/fighting 24/7.
Nope it's none of these issues it's only because we care about the Japanese...right?...RIGHT!?
If its for the reason to have more people to play with it wouldnt change much of anything. Unless you speak a language others understand you are ignored. This goes for anyone.
So you have more people to play with. Doesn't mean it'll be a quality experience. I don't feel like google translating every little thing when I can be playing with people who understand me.
I don't know why everyone keeps saying this. Did you even attempt to read (or translate if you do not read Japanese) the one hundred and twenty seven page thread about this issue on their forums?
They too seem just as torn by the issue as players are here, however unlike this thread they are not fighting about it but suggesting intelligent solutions and how they could be implemented - such as being able to hot-swap between servers (or chose your server at log on) so that you could use different servers for different times of day etc. Someone even added that linkshells could be inter-server, allowing communication between the servers on a separate data channel then say instances.
Wonder why their suggestions are generally listened to over those here. :confused:
Yeah hence why they only posted 10 messages since the last live. "Just as torn."
This thread have 1000 posts since freaking August 2011. That's 3 posts a day in average... Hell even the French forum is more active about it, with 10 times less members... I'm sorry they do not seems concerned at ALL.
We just don't have the same definition of "concerned". Forums are already a small fraction of the global players and even with that, this thread (on JP forum) received very little interest from players so far. We have dozen of threads on EN forums, we had tons of discussion on FR forums, I have no idea for DE forums but it's probably the same as well...
Well, in the end SE is going to do what they want, so were going to have regional servers that we can choose from. :P
I'm not "hellbent" on anything, so I don't know why you're taking everything I say to ridiculous extremes.
In fact, where I go or what I do will depend on what my close friends choose to do. If they stay on Hyperion, I probably will as well, even though I don't consider it the ideal situation. if they move to a regional server, I'll rush over there with all due excitement.
The fact is, people are smart enough to see through labels. Or at least, the company I keep seems to- Then on top of that, given the majority that seem to want reigonal servers, I'd be concerned that there won't be enough people on the "global" server that I can communicate with in order to do stuff.
Which thread is "this thread?" This thiread has only 237 posts at the time of this post, and was started three days ago.Quote:
This thread have 1000 posts since freaking August 2011.
What do you think we are requesting? Trying to trick people into playing a global sever due to latency?
I think you don't understand the intent of the global tag on a server, it's not about the location it's so like minded people (Looking for a global community, not everyone cares about Latency you know) Know what servers are best for them. Just like you and your regional servers will let people know where they can save their favorite millseconds of life.
Ii love how you keep trying to minimize the benefit of lower latency at every opportunity, as you simultaneously take everything I say to ridiculous extremes.
I have a lack of confidence that labels will achieve the result you're looking for- Given the current scheme of things, it seems more likely to be a repulsion factor than an attraction factor. Note the key words 'seems" and "more likely" which aren't "is" and "certain" before twisting my statements to extremes and absolutes.
I could say the same about a global community, as you simultaniously make massive assumptions about what people will/wont do.
I continually "Minimize" the benifit of lower latency because it does have minimal benifit. It's a difference in our values, I value community far over latency where you seem to be the oposite end of the spectrum. No insult but we just have different priorities.