I like this game better with less players because then there's more room for me.
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I like this game better with less players because then there's more room for me.
Just returned after 4+ months break, to try and finish DT MSQ. (I took a break shortly after DT released because I was really not feeling it and could just not slog through it).
Fell asleep twice during MSQ with controller in hand. I'm still in Tuliyollal.
My goal this weekend is to make it out of Tuliyollal at least and arrive at Urqopacha. But at this rate, if I couldn't, I may just take another break. It doesn't help the city is a ghost town now.
I don't know if it's my server (Behemoth on Primal), but it feels kinda empty.
Datacenter visit can be the reason, but seeing Limsa without any bard playing song, anyone chatting and no one even moving to/from aetherite, while you clearly can see the floor pattern and I have no framerate drop due to the number of characters is kinda sad.
I think people jumping into groups without being consistent on previous mechanics or only seeing that mechanic from the floor, is something I have always encountered, ever since I started raiding.
I also feel that the "elevator" in the new EX is so damn buggy sometimes and also the fight overall has a really awkward pace sometimes.
I am not sure I 100% agree that this is the easiest tier yet. Is it really easier than Asphodelos? It doesn't really feel that way.
M1s is slightly harder than P1s,
M2s is also a bit harder than P2s.
P3s (I haven't progged it cause I valued my eyes more),
then P4s is easier than M4s for the first phase and then maybe P4s in the second phase is slightly more difficult, tho' I have to say those cannons are annoying as hell. But then again, it's just how I felt and how fast I could understand and learn the mechanics.
It's easier than it has been in the past few years and probably around the difficulty of p1s-p4s. However, the issue is NOT the difficulty of the content, the problem is the cultural issues involving the content that become a lot more readily apparent in these easier tiers. Savage isn't really a place where personal experience and knowledge win: It is a place where the groups overall knowledge and cohesion are what win. Fights take longer to clear then they should because of an overall strong sense of individualism in a scenario where teamwork is what wins or loses.
This is something I massively dislike with Squares attitude towards balancing; they have no idea how bad their power creep is with their insistence of buffing weaker jobs over nerfing powerful jobs. If they balanced a raid to require X amount of DPS, then that should be the baseline and powerful jobs should be nerfed to that level, while weaker jobs should be buffed to that level, rather than putting everything towards that overpowered job. There's more involved than just a required DPS of course (job utility vs selfish DPS vs raid DPS, etc.) but at least balancing towards how much a raid should require is a better standard than buffing everything towards the overtuned job.
Wait, I don't get it, you talk about this tier being easiest, but it's also roughly the same as the starting tier of Pandemonium but also it's not about the actual difficulty? What is even the point that you are trying to make here in the first place because it gravely eludes me now.
Regarding difficulty, I think it's fine for a starting tier. The mechanics and the concept of the tier were nice, the story was great, it was fun to prog, the music was top tier, and the enrages were awesomely designed.
As for personal knowledge, I still think it counts, and an outstanding player can really carry a bad group. The bottom line and what gives you the fast clear is not teamwork or cohesion it's knowledge, precise execution, understanding of the mechanics, and consistency.
You can be in a group that is solely focused on progression over the overall teamwork sense that you are talking about. It comes down to preference and what you are seeking. I know a lot of people who would rather experience teamwork, cohesion, non-stop banter and just having a good time with some friends over the clear itself and that is absolutely fine.
I'm dancing around the point that there are fewer raiders doing savage over all for a variety of reasons and this was the case even weeks ago, which has caused a problem with forming groups in the PF. There aren't enough people to cohesively form up groups at specific later stages of the fights which ends up forcing those people to join parties that are often either further ahead or further behind, and since joining a group that is further ahead is more beneficial to their personal progress those individuals join those groups. This then causes the relatively easier introductory fights to drag on needlessly.
I remember pandemonium tier and I don't recall it being like this either before the server DC travel was a thing or after. It was sometimes present on Aether but there often were so many people to group with that someone was bound to find a group regardless of role. Basically, this turns what should be a good goal of progress into a hostile action against other players simply because there is no other way to progress without causing trouble for others.
I have to admit that it seemed like fewer people were participating in savage here, especially after the first month.
Nonetheless, I began to genuinely dislike players who were clearly behind the actual progress point but still decided to join a higher-level party. While errors can occur, when I see someone repeatedly messing up the same mechanic and hindering the group, I tend to remove them and block them from rejoining because, while it may help them, it isn’t beneficial for the rest of the team.
Time is a scarce currency for me. Perhaps if I had more of it, I would not care as much about banging my head on the same mechanic endlessly.
Cool shit.
I take tons of month long breaks since I started playing.
Sometimes I get bored or want to do other things.
If I wasn't raiding currently I'd probably be taking a break because I'm burnt out.
Video games aren't that serious if you need to be so dramatic as to announce your departure nobody cares - not to say there's not credence to why people quit.
But projecting your despair onto other people because the game just ain't hitting it for you is irrelevant and counter productive. It's giving up and demoralizing to other people - when it's not that serious.
People often argue about a million things they dislike about the game. Everyone so desperately wants to be right or have the "correct" opinion as if your enjoyment/disillusionment needs to be shared in order to be validated.
Dislike the game there's plenty of reason to. Don't play it - if you don't want to.
But don't make it a point of trying to validate it for others who still will play.
There's a million more healthy ways to let go of a game than a circle jerk doomer session.
Why is it ok to say things like
but it's not ok to say
"I quit because I don't like the game"?
I don't get what the difference is. Clearly people do actually care who quits and who doesn't when they urge specific people to quit or say the only feedback that matters is voting with your wallet.
You have about 2-3 weeks or so period where you can still post something on forum since the last time you logged out from the game, doesn't matter if you have paid the sub or not (free login campaign also counts, hencewhy around the same time we tend to see old forummonger arise from their grave before leaving again later).
Be my guest. I'm happy that this thread and my posts provide some content for people because god knows the game itself doesn't, hahah. :D
https://i.postimg.cc/XJNkgBCk/Unsubbed.png
Ahhh back from a nice break to check out this patch and I see the doomposters are still at it. I kind of wish there was an exodus just to be rid of all the people who are apparently so miserable with the game.
IKR. On the upside, I am glad people have no real issues going on in their lives.
Flattering yourself now, are you... I mean, might as well heheQuote:
Be my guest. I'm happy that this thread and my posts provide some content for people because god knows the game itself doesn't, hahah.
I mean genuinely when did you go on break
If you went on break between 7.0 and 7.1 after doing all of 7.0’s content I’m not sure why you are excited about a dungeon and 2 hours of story and some combat beat tribes that actively don’t have combat in them and 1 EX
If you took a break from longer ago then you are basically using 7.0’s content itself such as the MSQ to hide the patch’s problems
It's more like trolling and some people make a game to their personality. That means sucess or failure counts for them to their life and for that reason such people even defend the most bs the devs can come up with. Maybe he/she is part of the "i want to win an argument on the internet" crowd. What i read until now from "Edwin" indicates "trolling".
Back to topic:
The game looses players. It is loosing paying players, free to play players are increasing as far i can tell. But those do not stay long and do not bring cash. We will see. SE had one of the worst years for a long time. The earnings report 2025 will do the trick. If enough money burns investors will start rattling the cage to get a course correction.
My anecdotal observations are there are still plenty of people hanging out in Limsa posing in glams and rping, still quite a few hard core raiders doing their thing, bugger all people logging in outside of that though. Trying to get any sort of mid-core content done is like pulling teeth at the moment, including the new 24 man.
Today, 30/11/2024
I cancelled my subscription for this game after 1800 days being subscribed and I will not return till 8.0 hoping things changed to the better,
see you in 2 years.
reasons: Job design, combat design, frustration of PR talks, no interest for SE to improve or running the game for 10 years.
there is nothing promising for 8.0 until now we got nothing other than PR talks and they are just words with no actions we didn't see anything from Yoshi P and my trust on Yoshi P is very low compared to previous years.
Good bye,
Tunda King
Well its true that the people population keep going down since DT its incredibly low compared to EW its Below 200K player
When DT released it was about 400K active player
And between Last January and Mars about 1 Million
https://mmo-population.com/r/ffxiv
maybe the data is no exact but honestly I see it in game I play tank and sometimes i was like 15min - 20 min for a trial which never happened to me
Content is not the issue with the game right now. This game has never released all that much content. Bigger issue is Job design and the current state of the MSQ. Jobs just aren't as fun as they used to be so your gonna get bored faster even in casual content. As for the MSQ End-walker was bad in my opinion but had the advantage of tying up Shadow Bringers and while I like Dawn-trail more or less many others didn't. I have also played in JP since ARR so I also didn't need to deal with the bad VA.
Lol. Even if the job design was perfect, 7.1 would still be done in 8 hours of play, and we'd still be bored out of our mind without anything to do since everything is one time and never again. Content (or rather, type of content we get : content not made to last) is THE problem of this game right now.
I am escorting a friend through the story who returned recently, it has been miserable and it this point they are willing to skip cutscenes just to be caught up and then go play WoW with a friend and myself. It took too long to get to the first dungeon and at no point is Wuk Lamat making a good case for all her screen time. We all collectively broke out the liquor at "We will solve their problems with a festival" and no one stopping such a stupid idea that worked because Wuk Lamat can't be wrong with her dumb idea. You could even fix that scene with Alphinaud or Alisaie catching it may have been a aetherial focus for the reeds but nope.
Needless to say replaying this due to a friend has not been a great look for the game in general and reminds me how bad this is to play through. The friend is also getting sick of half the electors pulling challenges that would have been nice to have the option to offer to craft the item and be turned down. Hey we need to make a saddle, no you can't mention you are a leatherworker. Hey we need to repair a float, no you can't mention you are a carpenter. Oh hey look we need to find a goldsmith...You get the idea. Having options that led to being turned down would have been nice to acknowledge people that did have advanced crafters.
Yeah, but that would mean CBU3 actually putting some thought into blending story and gameplay. Instead, it feels like they’re designing everything for the DAUs (dumbest assumable users), so we get the most basic, paint-by-numbers approach. Heaven forbid they give us anything complex or acknowledge that players might have, you know, skills or brains.
Yup jobs are hardly the problem we just simply don't have enough content. They seriously need to add either Criterion, deep dungeon or field operation at launch and cycle through them. I'd prefer field operation at launch and deep dungeon and Criterion together and update it as follows, 7.0, 7.2, 7.4 and maybe one more update towards the end to keep us busy until the expansion release. Sigh I just want to play their stupid game some more raids and dungeons are barely content that last.
Also forgot to mention let us fucking queue with our friends in Crystal pvp at least with one friend on non ranked. Tired of them treating this game only for solo players only.
I am not sure how those people count the players however if you look at Steam charts you can also see a similar trend and more reliable
https://steamcharts.com/app/39210
Average player:
Oct 2024: 17,479.5
Oct 2023: 21,236.9
Oct 2022: 22,479.1
OCT 2021: 26,731.4
OCT: 2020: 15,069.6
I honestly don't think the variation is that big, the player count seems pretty stable at least with the people playing on Steam.
For the past 5 years or so, the average ppl playing on Steam are around 20k.
I would not trust this website based on what they say their main way of acquiring this information is in their about page, I recall in earlier versions too of this webpage they more openly admitted to this method of gauging playerbases for games right by the popularity/playercount lists, but now have it hidden in that About section.
https://i.imgur.com/sG0TFgE.png
Unsubbed yesterday after being on a sub spree for around 3 years, with very high chances of not coming back.
It was fun while it lasted, but I do not appreciate it when I am constantly being gaslit into thinking that everything is fine and I should go have a break. DT MSQ sucked, itemization is mind-numbingly linear and boring, class identity is being scraped out of existence with each passing patch, last set of PvP changes feel absolutely out of touch with possibly the worst input/action feedback I've seen in MMO to date. The fact that we are getting two new grinding zones only around a YEAR after the expansion release, in my mind, is absolutely f****ng insane. This type of content should be there on day one - in worst case, a one or two month delay after the expansion release. I could honestly go on, but truth to be told - I no longer care.
Good luck and have fun. o7
Not to mention, from their about page:
This goes right back to what I said in the beginning, we as players have no reliable way to track numbers of players ourselves. We get what we get from SE. All that number will do is go up, regardless of:Quote:
History
This is more a fun project than anything else. It should be obvious to anyone the reasons why this is not an accurate subscriber count for MMOs. What it is though, is an interesting (to me and maybe others) tracker of popularity based on reddit users.
- Bot accounts
- Terminated accounts
- People who left
- The list goes on...
They will boast the numbers because they look good to share holders, player-base be damned. I'm not sure why players players still judge game health on made up statistics by third-party sites that can only pull a portion of data, not even from a correct source, and call it 'evidence'.
Engaging content? No, no. Here, buy this $18 single character outfit. We'll dripfeed another to you in two months.
I am brand new to the content and I skip many MSQ cut scenes. I am way behind from the end. I watch some, but not most.
Some really annoying things now, like inventory management and the forced aspect of the MSQ. I have plenty of content to go through though, so I don't see bailing soon, but I am not sure about the truly long term.
Enjoy the ride while it lasts, honestly.
Plenty of long-term players, me included, are just disappointed with the current state of the game and where it's headed.
I was super passionate about the world and the story, bought all the art books and the Encyclopedia and other store items just to support this game and, well, my rose-tinted glasses fell off after the ending of EW and its first few patches.
My sub will run out at the end of January and I don't know if I come back for the next expansion. If they continue with their current direction, then most likely not.
What an absolutely lame take. Did you ever think for one second that this game might have been a retreat from the real issues in their lives and that's maybe why they are bummed and upset by the direction of the game? That's arguably why most people play games, unless you still live in your mom's basement and pay no bills and have no responsibilities so you just can't relate.
Like I guess have fun man. I know my sub runs out tomorrow and it has already started to seem quieter in game, in my discord, in my FC, and in the forums, so all the toxically positive people who will religiously give their money to SE can have the place all to themselves like they all say they want. But in two or three years when the mobile game is popping off and the main game starts to shift direction towards those players, I hope I don't see the same kind of post coming from you.