Originally Posted by
Valence
It would not solve the pre charged motifs at all. Perhaps the true issue with motifs is that attacks locked behind them are too potent, but if you reduce this you make it not worth using considering the time they take to cast and charge. And this goes back directly to the main issue I had with the job as soon as it was showcased in the media tour: there is literally zero link between the motifs and the base filler palette. It's a bit like tools with MCH, they don't really interact with the rest of the kit (some give battery, but battery isn't used on the GCD rotation), just that MCH can't reload tools during downtime (Imagine how crazy this would be? That's exactly what PCT does). A solution would be to reduce the potency of motifs, but at the same time making them linked and required for the rest of the rotation somehow, but I can't see how they'd do something like this without a relatively heavy rework.