Originally Posted by
Daeriion_Aeradiir
It's most likely a similar logic followed on why they changed Overpower - When literally every other tank AOE attack on their basic combo chains was a circle, keeping Overpower a cone was an odd choice, from a design perspective. "But DRK has line aoes!" you might say, but the thing is, as bad play as it is, those aoes are optional to the basic core tank gameplay that is entry level. It's pretty clear Square wants to keep the core functions of each tank job standardized across the board to incentivize swapping/creating a much more welcoming atmosphere / ease of us. One standardized AOE combo, one standardized 1-2-3 combo, rampart, one standardized 30%, one standardized short CD, one "can't die" button, etc. When you jump from one job in the role to the other, every core base feature plays the exact same in function, the only thing you learn is optional higher gameplay kit nuances.