From my understanding any kind of dungeon finder at all was an extremely requested feature that the devs were giving dumb reasons for not implementing. I think the community there would be willing to take what they can get, I know I would.
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So being able to travel tot all 4 other cites didn't make it a hub ok right... and ppl shouted for plenty of things. I could sit in whitegate and see shout all the time for Nyzul isle, dyna runs, enm, bcnm, to sell stuff, to buy stuff, all kinda of content. no one shouted for parties but it was tons of shouts for content like the ones i mentioned.
Heroic mode being accessed by a small % of playerbase makes sense, since its the exact same fight as the normal modes except the encoutner will have 1-2 more adds and the bosses will have hp and do more dmg, and the reward being the very exact same gear(recouloured) with imrpoved stat bonuses.
So casuals can atm see and beat pretty much any content in WoW with ease, heroic mode isnt all that different from how achivements work, its artificial extension of the very same content.
So for its intent it works great, alltho the day heroic mode raids where introduced is where WoW end game started to roll downhill and alot of peoples passion to raid started to die off.
I'd realy hope S-E just implements balls to the walls hard content w/o easy mode option and don't go this route for end game, and add their own version of some kind of WoW's 5man style dungeon content for the more casual players.
I quit XI for the last time about 6 months before abyssea so I can't comment how the game have changed since personaly (alltho from what I've heard from my friends who still play(ed), it changed alot for the worse).
Agree that XI never realy did have much hard end game content bar a few exceptions, however the game as a whole had a higher level of challenge due to the learn to swim or sink gameplay, compare to SWTOR, Rift, WoW etc where you can be a godawful player and still easily hit level cap(as well as finish majority of dungeons) in a fair amount of time.
You clearly never played wow for long or didn't do many heroic raids.
Yea because casual players would love this.Quote:
I'd realy hope S-E just implements balls to the walls hard content w/o easy mode option and don't go this route for end game, and add their own version of some kind of WoW's 5man style dungeon content for the more casual players.
Now I know what you are thinking, like you care about that .... right ?
Well SE care about casual players because its where the money is, but you seem to be ignoring that fact.
Nevermind the fact that you are seeing it back to front, WoW didn't add easy mode they added hard mode.
I played WoW from vanilla up until a year ago, I completed every raid both normal and heroic up until Cho'gall HC in the Twilights raid while the content was the current tier, so yeah I do in fact now what I am talking about.
And thats more or less what heroics boil down too, first spend a few weeks farm the bosses in normal mode to get everyone geared up, then once ready you start doing heroic/hardmode where you fight the exact same looking and sounding boss monster with most of the same fight mechanics bar what I mentioned the extra gimmick tossed in along with more DMG and HP.
And the heroic mode for the most of it drop the exact same gear recoloured with higher ilvl that gains you about 5% more stats per item.
Sure the tactics do change from normal mode to HC, but its still the very same boss.
Ask any long time raider to compare the feeling of first time downing pre nerf Twin emps, Kael'thas, Gruul and others to the feeling the have when downing a firelands boss HC for first time, its not the same at all if you alreayd seen that boss die plenty of times in normal mode and then killing it in harder difficulty as there is seing a hard boss get nailed for the very first time.
Even killing the Lich King first time in ICC just didnt get that feeling cause we'd know we still needed to beat the heroic version, and once the heroic version was defeated we where already sick of it the raid and it felt more of a relief then a joy.
The only boss in recent years to come close was Algalon, being only avaliable in HC as well as being hard and limited to access.
And you seem to ignore that casuals already have their favorite MMOs which is either one of the WoW, SWOTOR etc or are jumping on the newest flavour of the month MMO, aiming purely for casuals without already having a strong ground to do so isn't realy as profitable as you might think, the competition is quite fierce in todays market with even more on the horizon.
And whats wrong with having casual content(ala 5mans in terms of accessibility and difficulty) and raids(more challenging and harder to access), or are you hell bent on having no hardcore in a MMO whatsoever?
I stand behind having both casual and hard content, as long as hard content isnt just recycled fights with trimmed difficulty.
At their implementation the raids pre WotLK was as hard or in some cases harder then the heroic modes of WotLK and forward, so while its not labeld as such by blizzard, easy mode is the default which nowadays is the new standard.
If you'd raided over the course of WoW's lifespan you'd know this.
FTFY.
You can make money off non-casuals too. Not that casuals need to be ignored, but they don't need the entire game catered toward them.
Frankly, here's what it boils down to: A dungeon finder doesn't inherently support casuals or hardcores, even if it is more suited to casual content. The problem is that implementation is tricky (if it works too well, so to speak, it could easily eliminate the need to do anything other than sit in a city; and if it doesn't work well enough, it would be just the same as not having one). Also, making content that can be completed with a Dungeon Finder group puts a limit on how challenging the content could be, as practically any setup would be able to win, or we'll end up with "OMG WHT IS TH POINT F HAVING A DUNGEON FINDR IF IT CANT MAKE A DECENT GRP" threads everywhere. So it can't be available for all content.
So instead of fighting over whether the casuals or hardcores should win the game (since that's all either side of this pointless argument seem to be capable of--not just you, Jink, I just happened to quote your post. :P), why don't you try to put forth ideas for a system that could pleaseeveryoneas many people as possible? I don't think it's an impossible goal...
As in responce to "casual gaming is popular thus it must be easy to profit off!" heres a real life comparison:
A city has six different burger resturants, one of the burger resturans is very popular and pulling huge profits, the other five are doing more or less okay, struggling abit but still making some profit.
The population in this city obviosly likes to eat burgers judging by how well the biggest burger resturant is doing.
You want to open a resturant in this city, would you open a burger resturant yourself facing tough competition from six others, or would you try to appeal to the people of the city who are either tired of eating burger or who just want to try something diffirent?
Losing the war before it starts is common practice these days, but our producer might have a big dream and vision. Nothing starts big. If you just opens up different restourant just because of your fear to compete with the big burger restourant, you will never make it big.
Exactly this, the biggest fear of a content finder is that it will eventualy incorporate most if not all end game, and from looking back at other games usualy the hardcore content is hit hard due to this by being made easier from the demand of the casual players who with a content finder have easy access to dungeons not intended for their level of difficulty.
The other bad side is jsut as you said that it has a chance to make the game yet another "sit in town and que up" MMO with an in general antisocial community.
As I said before, there should be both hardcore and casual content.
Content such as(but not limited too) Nyzul Isle, WoW 5man dungeons and SWTOR flashpoints types is something that could be aimed for more casual play both difficulty and accessability wise, while raids, alliance style content then could stay challenging for the more hardcore audience.
With enough varations in each type of content every type of player would have something they could enjoy.
Just as I shouldn't demand everything be impossible hard in the game over the enjoyment of others(and I don't), others shouldnt demand everything in the game to be as easy and accessable as possible removing enjoyment from the ones who crave challenge.
I know its the internets and all, but is it too much to ask for some reason to be able to meet halfway?
We're not all Sith Lords here are we? <.<;
Yep like copying WoWs or any other games system, I'd much rather play a unique game(eat at a different restaurant). Flower is an amazing game, totally different, journey is going to be the same way. I like people who go outside the normal box, and try new things, not just rehash old stuff and make it "new". *cough* CoD *cough*
i don't have an issue with a content finder for in house stuff, my issue is with aCross Server content finder.