Well done.
You have learned the art of adjusting, adapting and overcoming..
I wish you many great drops. :)
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The Ifrit in the beta can also be stunned. It's possible to go the entire battle without even having to dodge eruptions. His plume spam on the other hand? Shmeh...
my team went into the Ifrit battle with 2MRDs, 1LNC, and a THM, acting healer because CNJ's were rare to see anywhere outside of the Shroud. The first time the cracks killed the THM outright (he thought there was more leniency with them). The second time we made it past hellfire before a bad escape from cracks literally killed everyone but the tank(me), and I died because I was in the middle of the centre plumes and literally missed the edge by a second. It was so close and entirely my fault, could've finish Ifrit too if I had 10secs for my Hi-potion Cooldown to finish. The third time had no problems and we came out victorious.
I was going to ask if anyone has done the fight yet, but I figured it was too early. I was wrong lol.
I was in the hospital all weekend playing on the laptop. I was hoping I'd get to at least 25 by the end of the test, but I only made it to 16. I got stuck on that damn Level 15 quest forever too lol.
Since I play on JP server and connecting from outside of it atm, I noticed this is true regardless of any AoE. Even if you're 1 step too close too the AoE range you can still get hit occasionally. So I'd say it's definitely not a latency problem, it falls into how they're working the animation system, since I've seen people die as they get healed with medica or cures lol.
It is interesting.. this was the only fight I had trouble with avoiding stuff.. most of the other bits I did where you have the AoE you have a few seconds to react and get out of the way.. and this is only the GC/story version, not the end-game version.. guess we'll see if they tweak it some.