Do you REALLY want Parley to return? It probably will, but I won't be bugging folks for the Alpha version of it.
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well for those "pro" players.. just dont look at the map then if you do not like it.
we had these markers also in 1.0. as for leves and as for the quests if you dont know this already.
so shut the fuck up
I mostly agree with you, but I think the old questing systems worked better when here was no internet to look it up, and there were no guides or yo had to buy them, and well, there were guides, so then the use your brain get's kind of aside. This shows that most gamers do not want to use their brains while questing, they want fun gameplay and an engaging story.
So if guides and all that will be made regardless of the game design, developers started making those guides a part of the game, so people just focus inside of the game and the immersion get's less broken than having to read a guide. And secondly, as someone pointed out, these are side quests, not the main history mission, so I guess it's not that bad, but I guess there should be a compromise between a step by step hand handling through the game, and having to find your own solutions.
As other main reason why developers do this is, sadly, to cater to a wider audience, and game companies are just that in the end of the day, companies, and they need to make their profit so we can get further games from them, so if dumbing down the questing system get's more money in... they will do it, if complex puzzles and "Gymkhana" questing style game more money, we wouldn't be seeing the games getting "casualized".
Oooh... an anonymous internet tough guy is telling me to shut up and throwing expletives around!
Looks like I've been told!
lol...
Yes, there were markers for leves in 1.0 because those were intended as short-term "quick content". Guess what? Leves are still in ARR, and what this video shows aren't leves. They're standard "quests" given out by world NPCs. These are the bread and butter of what the game will be.
I like how you mention the stuff on the map, but completely ignore mention of the large, gold icons floating all over the screen in-game as well. What's your advice for that? "Don't look at the screen"?
Maybe you should take your own advice there, yeah?
The difference is:
At FFXI it was my decision, if i need help on a quest or not.
I could take a look at 3rd party websites, but i didn't have to.
It's not that the quests were not doable without help.
Sure, ffxiclopedia and such was very helpful, but this here is something else.
the quest direction is not only served on a silver platter it's thrown right in your face.
it looks like some kind of paternalism.
the only thing that's missing is an auto-pilot.
I just hope, there are some quests that actually require some brain.
Awesome strawman there.
I'm talking specifically about the questing in FFXIV: ARR being a mindless, brainless endeavor as compared to questing in FFXI actually deserving the description, by making the player actually have to figure out and find things on their own.
I'm pretty clear in what I'm talking about, so you had to try pretty hard to completely miss it that completely.
Try again?
ehm you havent quested in 1.0. did you? there have been also markers for quests and missions.... *rolls....
and yeah, you dont have to use the map then.. then you wont see markers on it. problem solved for the "pro" fanbase.
sorry.. thats just big *blabla* and flaming about old times and bad game design.
well you really have to use your brain when the mission said "go to taka tuka tomb and kill the big bat"?
its really no big deal or difference to me..