Originally Posted by
carraway
Because individualized cooldowns no longer affect WS prioritization, there must be some kind of incentive to diversify your skill usage -- otherwise, the skill ceiling becomes dramatically lower if you are no longer tasked to make intelligent decisions at different points during combat.
I am hopeful that combo bonuses and limit breaks will be designed in such a way as to encourage constant decision-making; the part of combat that we've been exposed to is at the very beginning of the leveling and mechanic curve.
What is more worrisome to me is the hefty 3-second GCD and the slow rate of TP regen, but if haste/store TP can ameliorate those, then I'm okay with that.