I need to agree with the bold, FFXI/XIV shouldn't have been part of the mainstream series. They should have been a side series like Tactics is.
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Yeah, it makes no sense why they included an MMO in the main series.
And maybe that's their first failing: looking at an MMO like a single-player game with multiplayer option.
But at the end of the day it's just a name. And although the inner obsessive compulsive in me demands everything be ordered according to type (single players FF games being separate to MMO FF games), I also think players should just get over their personal hang-ups and definitions of what a FF should be.
Square does, as they've commented that XI was made to be a representative FF title -- not to mention common sense, when you slap Final Fantasy on the title of something you expect certain things, why do you think people disliked Mystic Quest? Why do you think people are love/hate with Final Fantasy XIII?
Why do you think they slapped the Final Fantasy title on a clearly SaGa game?
im cool with most of that, but having to change your class in the mog house why do that one of few good ideas they had on day 1 was being able to change your class on the fly.
You were right about the first point and only part right about the second.
The only group that has the final say so in "what makes a Final Fantasy game" is Square-enix, much like anyone else who owns a property. You can either take it or leave it.
As for expecting certain things, everyone has different expectations on what makes a Final Fantasy game. I for example, don't expect certain things be included in the game like chocobos, summons, blah blah blah. Rather, when I see "Final Fantasy" on the title of anything, I simply expect a quality game that I'm going to enjoy. Usually a high level of audio/visual fidelity, design aesthetic, interesting and iterative combat systems, and a story and characters I can enjoy.
This is how I can avoid falling into the trap of "this isn't a "true" FF because of _insert reason here_!", because to me, all Final Fantasy is is a name that I associate with a quality game(obviously a bit subjective to my experience just like any other piece of artistic media).
I'm going to have to differ with you there! I played years of both games, EQ and FFXI, and the idea that the latter was a clone of the former will make very little sense, I assure you, to anybody familiar with both games. Either that, or the word clone means a very peculiar thing to you. Not to say that there isn't an influence, perhaps even certain mechanical similarities, but your statement seems to me like an overshoot.
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I want to know how removing anima/teleport as a menu function and moving it to the spell/action bar is going to change anything? If anything that will make teleporting harder to do because they'll have a massive cooldown on it and you will either have to keep it equipped if you ever want to use, or you'll have to equip it when you want to use it then wait the cooldown.
Sorry but that doesn't fix anything, it makes the problem worst. It also adds in more menuclicking then necessary when the system is easily accessable by two clicks instead of the 10+ clicks it would take to enter the skill equip menu, equip the skill, go into active mode, cast the spell etc.
People dont want final fantasy xiv to use certain aspects from wow. Ok remind me the top MMO for the past years yes it is wow. Meaning based on the majority of people in the world wow has some of the best aspects put in one to make the best mmo. Wow has lost players because of the ways others play Final Fantasy xiv A Realm Reborn will be great looking at the way SE is doing things just let them do their thing and wait quit complaining
guys I'm pretty sure the Loyalty Mode thread already exists