Yes, he is. All my examples are for server modes that wouldn't work in Final Fantasy XIV, just like a perma death server wouldn't.
Also, I like how everyone's ideas on the matter are subjective, except, of course, your own. A lot of people have already pointed out why it wouldn't work in this game.
Please tell us why do you think permadeath would work in a game whose content is designed to kill people over the slightest mistake and mispositioning (and losing a single member - the white mage - means full party wipe 9 times out of 10), that is unsoloable, in which some enemies have instant kill abilities, that is extremely time consuming (powerleveling to 50 is only the first step), the combat is not completely skill based and you cannot just avoid everything given enough skill, with ridiculously low drop rates and little to no actual way to retreat from a losing battle other than hoping that return will kick off before something aggros you.
Every pearma death game I know is designed in a way that most of the stuff I've written does not apply.
