Originally Posted by
Turtledeluxe
"For casual content it doesn't matter", that's a persistent and seemingly deliberate creative choice by the game director to treat normal content as "story mode". As far as not needing it in casual content, I disagree that there will never be cases where Sky High will impact a run. As far as rotational failures...are we referring to the way the game was 10 years ago or are we referring to DT? BRD songs don't exactly punish you in their current form compared to the new stack timer and its other failure points are mainly dps loss. I think across all jobs with the button loss, loss of things like DoTs/Procs, loss of two minute meta, we will certainly see a reduction of some failure points, but they won't absolutely cease to exist. I also think if we were at the point where DoTs were literally peak skill expression, that's a sad and desperate state of affairs to begin with and it's not an Evolved issue, it's a game designer issue.
Ultimately, it makes it hard to navigate these discussions because it's a conflation of all of the game's problems historically which makes it way more nuanced than extreme, absolute assertions allow for. Some of these problems were pre existing and covered in healer strike thread, meta threads, tank threads, and so on and so forth. They just existed in a "pre Evolved" context.