Originally Posted by
Coolyy
Idyllic is also not this giga-complex mechanic that raiders wish it was. It's always stack defam stack defam or defam stack defam stack. There's no other variation besides defam and stack, which is boring. There could've been so much more variation to part of the mechanic. The tower phase is really cool, it's the best part of the fight. The second half of Idyllic is not fast enough, they give you way too much time for the mechanics particularly when you have to dodge. Idyllic felt more like them showcasing "yeah we can still make cool fourth floor mechanics" rather than being this actual amazing mechanic. It's a really cool puzzle mechanic that was awesome to learn during the early weeks, but the actual execution is undercooked and way too simple for a Fourth Floor. It's very similar to the Pandaemonium Phase 2s in that regard. Three whole minutes setting up mechanics and then one minute actually doing it is engaging design if the one minute is not super engaging. If a mechanic takes three whole minutes to set up that one minute of gameplay needs to be the hardest Savage gameplay in the entire game, which it's not even close to that. It'll probably get improved on a lot in Ultimate, but right now there's so much better Savage mechanics not even exclusive to Fourth Floor. Bru compared it to Hello World which is absolutely a more engaging and scary mechanic and doesn't need three minutes of set-up to achieve these qualities because the gameplay is interesting. O12S is a much better fight than M12S, this is probably the weakest 12 of all time honestly.