Originally Posted by
Supersnow845
That’s the entire problem, beyond vague “they generally summon stuff” SMN is one of the series most diffuse job descriptions. Let’s ignore that 3 4 5 and 9 can’t even agree whether SMN’s learn white or black magic alongside summoning (a VERY important distinction if you are going to import it into 14) old and new FF can’t even agree on how long the summoned thing stays on the field
3 4 5 and 9 they are basically glorified raidwides, 10 11 12 type zero and arguably 16 they are more permanent and the ability to summon is diffused around the party rather than sitting in the hands of a person who’s job is called “summoner” and all have different costs, hell type zero kills the party to summon something.
Do you see a singular coherent job identity here? I certainly don’t. Even if you think that the newer games are “wrong” and that a true summoner is a 3 4 5 9 style “summons are glorified raidwides” they still don’t even agree on what “else” a summoner can learn besides their summons. 3 uses both, rydia uses black 5 arguably uses neither, 9 specs them into pseudo healers and it’s arguable that yuna can also be played as a pseudo healers
What here precludes the idea that a SMN could have their secondary aspectation be virus mage? There seems to be very little rules for the summoner archetype. I’m not even saying old SMN was good but people seem completely set on the idea that old SMN has to be wrong when SMN is barely a coherent archetype throughout the game anyway