There've been some pretty insane horror stories of the in-game community that make the forum community look benevolent, in fairness. It's largely a "mileage may vary" type of deal.
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This isn't really about getting tired of an existing game since all games are like that. This is more a question of whether or not feedback going to the developers is related to people growing tired of the game or the game going in a direction that doesn't fit the audience. The only thing that differentiated FFXIV from other MMOs was the fact it had a much lower raid focus than other MMOs and went more with the accessible but grindy direction. When they moved away from that they basically put all their chips into the MSQ and hardcore raiding, which in truth is already owned by other MMOs that handle it way better than this game. That's why you don't see Asmongold or other major streamers engage with FFXIV much because it just isn't that kind of game.
Also, this entire conversation gets lost with these left field "what is really difficult?" discussions because difficulty is such a nebulous term. If someone masters a savage fight in this game the fight suddenly becomes doable in the same time-frame as doing an alliance roulette, so I guess it isn't difficult at that point in time, but then how many weeks did it take to get to that point? And the huge problem with the savage raiding and hardmode raid focus is the drain on the economy and lack of flexibility. Someone either goes part-time job on the savage content or not at all, and it comes with strings attached in the form of binding yourself to a group of people for an extended period of time. Socially the US DCs aren't really built well for this and only scant few groups stick together through an entire tier.
True; it’s probably related to everything from what server you’re on to what groups you run with, what kind of fc you’re in etc etc. It’s not like there aren’t ’bad eggs’ in on either ‘side’ of the community. Naturally, it’s more nuanced than just ‘forum bad game good’ lol.
Still, I would maintain that I think you’re ‘generally’ less likely to get hit with aggression in-game than on the forums. Whether that’s because of lack of moderation on the forums or over-moderation in-game or whatever the reason turns out to be.
I guess it could be more accurate to say ‘(Certain) people in-game aren’t as overtly aggressive as you see on the forums; but that’s not to say they’re not the same and just aren’t articulating it publicly lol.
Makes sense, forums at this moment seem to be full of people who can't seem to stand the current state of the game and people encountered in-game obviously at least tolerate it enough to still get some type of joy from playing.
Not completely unrelated, but I recently encountered a healer in my roulettes not healing, I asked the guy to hear, I got hit with a "you dont pay my sub" unironically. Needless to say we wiped once and almost wiped again. As one can imagine, the guy was a legend mentor. On the forums the typical experience is either a sound conversation or someone insulting your very existence for disagreeing.
Sorry, I was trying to be cheeky with a Mafia City meme.
This is... pretty much every popular MMO.
"the point i'm making is so obvious that i'm not even going to make the point"
If I had a nickel for every time I've seen this on this forum, I'd be able to buy a double cheeseburger meal from the McDonalds down the street.
I didn't say that the game was good, I said that it was the last MMO where true casuals actually have something to do.
I know. I just hear it talked about so much in MMO spaces that I figured I would at least mention it. That's partly why it got 'yeah okay buddy whatever you say'.
https://i.imgur.com/Fg751MO.png
Oh cool, another one I can add to the maintenance mode pile.
I mean, being fair, we can still see and play all those fights. It's pretty clear that raid fights used to be a lot more like they are in WoW. But, and forgive me for this, I think this is just a difference in taste. That raid content feels like a pale imitation of what WoW does and not at all as unique to FFXIV as you suggest. I think Stormblood's changes to how this game does raiding was an extremely welcome change and, while they can definitely stand to shake things up again, I also don't think going backwards is the answer to that.
For me, the game gives me the best of all (mmo) worlds. Most people want a simple loot grinder, the dopamine is real. I can name at least one game which makes a certain thing better than ffxiv, but the whole package is good and better than in most other games.
You can't judge older content by playing it with the newer battle system added to crazy powercreep. Old stuff is just broken and insipid now. Old stuff wasn't designed to challenge and engage with what the current game does.
There is a question of tastes, and there is a question of the actual void left in the trail of everything that's been blown to pieces by the devs over expansions. If you're fine with the sorry state of the current battle system, the current job homogenization and lack of identity, the constant samey bosses in a circle square arena regurgitating the same stack markers or donut telegraphs, then yes, you'll not see what the game used to be, because all of those issues didn't really exist yet and started being a thing at various points in the game's history.
This has never been about going back to the purity of an idealized model of the past, but to point out at everything that's been lost on the way because the last time the game ever added something actually new to its battle system was Stormblood with the gauges.
The fun for casuals like myself is dungeon runs and hilarious stuff that happens in them and story content too, but all the people that talk trash have 4k hours or more, always. I'd consider those people vets. And after those 4k or more hours they still hate sprouts and are still paying a sub for some reason, and that's the thing that doesn't make sense.