No more so than any advantage in % mit gets more out of that increasing HP pool or potency-based heals increase as a result of increased AP...
Mostly agreed on the rest, ofc.
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This is a double-edged sword. DRK needs the shield to break in order for TBN to be refunded, and it can be hard if you have more HP and defense. Other tanks don't have this problem with their short mits. They just press a button and get all the benefits. DRK has to make sure they or the person they put it on take enough damage for it to break. It's a pretty good defensive ability, but it also has problems in comparison to the other tanks.
People complain about job homogenization then turn around and celebrate the tanks being made even more similar. Hilarious.
I think you have the crowds mixed up in your head. None of the people complaining about homogenization are celebrating these changes cause they thought Dark Mind being magic only is "unique" which for them is somehow equivalent to "skill expression." They are clueless and think they are entitled to keeping that one thing that makes a job fun for them, even if it means the other 99% of players hate it and want it to be buffed or reworked.
I find it to be a good thing that the devs are finally striking that middle ground where they are only trying to please most, and ignoring the outliers. It's started having an effect on separating the wheat from the chaff.
There's a difference between "homogenization" and "uniqueness for the sake of being unique". If a job being unique is also giving it unique problems, then the solution is to make it more similar to its contemporaries. If PLD, WAR, and GNB don't have the problems that DRK has because DRK is "unique", then some of that uniqueness should be sacrificed for the sake of function. I mean, you can chop off your leg and call yourself unique, but you just make things much harder for yourself.
Too bad it's still completely braindead and devoid of any sort of gameplay friction or skill expression.
I mean DRK is/was uniquely tanky against magical based attacks. It was the only tank that could take TOP P6 damage without any outside influence during 6.x and it retains on average being able to take large hits better than the other 3 tanks. Is that not a unique point of advantage that DRK has. Why is it “uniquely” bad because it’s bad in dungeons. I mean don’t people defend WAR’s balance because it’s advantage is strongest in dungeons
I mean it still does that. DRK is still the only other tank with a 2nd Rampart vs Magic on a 60s CD. That hasn't changed.
Its just now you dont have to consider removing the button from your hotboar in 90% of content.
Unless you're telling me that DRK's entire identity hinged on having two useless buttons in 90% of content and the only tank that couldnt mit UCOB.
Unique jobs will by definition all have "unique problems" because they will have strengths and weaknesses. If you don't want jobs to have any weaknesses then you can't also complain about homogenization. The two positions are incompatible.
To be clear, people can be on whatever side of the issue they want, I don't care. It's the contradiction of people with one foot on both sides that I found humorous.