Yup, agree with this.. the new Viper is too easy after having a little pride in learning it before.
Yup, agree with this.. the new Viper is too easy after having a little pride in learning it before.
You know, fair, and I apologize for jumping to that conclusion :)
Nonetheless, after reskimming the thread, most opinions have not said the job is dead, but that it is now so easy to play that it feels braindead. There is nothing silly about feeling more bored after the change.
Just adding that I also personally preferred the previous iteration of Viper. I've moved to Reaper now as Viper is too boring with the new rotation.
Thanks for the recommendation.
Same.
I went back to watch the job showcase in which the devs described how the gameplay revolves around tracking the different buffs and the debuff and making sure you don't drop them during Reawaken. They should remind themselves of their original vision for this job.
Bumping, I hope they revert these changes or give the class something interesting to optimize around!
I've been loving Viper since it dropped until the changes came out and while I still enjoy it now, I can't help but miss the nuance of keeping an eye on Noxious Gash's uptime!! It was fun trying to keep the debuff up while trying not to overcap... And besides, VPR wasn't difficult whatsoever before the changes imo, I felt like the class allowed for skill expression while being p easy to pick up when it dropped. I would love a revert!!
Making the job that practically plays itself even easier a few weeks after its release doesn't give me much faith in the supposed job design revamp coming up.
Let's be honest with ourselves. None of these jobs requires a knowledge in rocket science. The difference between the difficulty of Viper vs other DPS is laughable. On a scale of 100, maybe other DPS are an 8 and Viper is 6. But we aren't asked to stretch our brains much.