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  1. #1
    Player
    Underscore's Avatar
    Join Date
    Apr 2024
    Location
    Gridania
    Posts
    222
    Character
    Exia Lupus
    World
    Spriggan
    Main Class
    Ninja Lv 100

    Please revert the Viper changes immediately and stop changing it.

    It was already easy to play, there's no need to make it even more braindead. The job is worse now and nobody wanted this. They couldn't even wait one raid tier to let people get a feel for it in savage content. Even the names of the actions got changed for no reason. Having to partially re-learn the job on the day the raids release is pretty annoying too. They tried this before in the leadup to 7.01, but luckily we managed to stop them since they announced their plans in advance. It feels like they dropped these changes by surprise on purpose so they couldn't get feedback beforehand.

    I don't know who on the job design team can't resist the urge to change and nerf the jobs, but please;

    VIPER WAS PERFECT IN 7.0 - PLEASE PUT IT BACK AND THEN SIMPLY LEAVE IT ALONE. THIS ISN'T FUNNY.


    It's making me anxious knowing my main job is constantly on the chopping block and could be ruined at any time. I already lost Dragoon in 7.0, I don't want to switch jobs again.
    I just want to enjoy Viper with a sense of security, knowing it'll be safe until next expansion. Or next major patch at the very least.


    (54)
    Last edited by Underscore; 07-31-2024 at 02:52 PM.

  2. #2
    Player
    AddictedToWitches's Avatar
    Join Date
    Oct 2018
    Posts
    182
    Character
    Koko Goro
    World
    Excalibur
    Main Class
    Viper Lv 100
    I'm going to repeat what I'm saying in other threads on this issue:
    Viper is literally much better now actually and here's why.
    The low timer (20s) on noxious gash caused many vipers to fall into the bad habit of just rotating dread fangs combo to keep the debuff up instead of doing the better Steel Fangs starter for higher potency. When you go into reawakening, you also can't reapply noxious gash during it either meaning you had to play around making sure the debuff was up before you reawakened, making double reawakenings very annoying and the theoretical triple reawakening a near impossibility.
    The other issue was when you needed to peel off a boss to deal with adds or another target etc. you HAD to just start a new combo to apply noxious gash or use dreadwinder on it. It felt very VERY bad for a job whose primary draw was getting into a constant flowing rhythm. The INTENT behind the debuff was it would fit into that constant flow but due to how the nature of it being a debuff works, it ended up feeling like hot ass (plus the duration sucked)
    Viper was always an easy job. Noxious gash was just the biggest complaint because it's an annoyance (note: I don't like reaper's death's design either but the debuff timer on that is longer and fits better with reaper's comparatively slower GCD and rotation.
    For all intents and purposes, Viper plays nearly the exact same, I'd say it plays even better without having to worry about the debuff falling off, and with the buff timers now at 60 seconds, you can maintain your flow past some lengthy phase transitions.
    If you're crying about it you never played viper outside of leveling it 80-100 and brainlessly spamming roulettes.
    Does the job feel like ass in low level content? Fuck yeah it does, but so does everything else and that's a fundamental issue with the game that's not gonna be solved anytime soon.
    TL;DR it's the exact same and honestly better, you did not seriously play viper if you think the noxious gash change is bad
    (24)

  3. #3
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,285
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by AddictedToWitches View Post
    I'm going to repeat what I'm saying in other threads on this issue:
    Viper is literally much better now actually and here's why.
    The low timer (20s) on noxious gash caused many vipers to fall into the bad habit of just rotating dread fangs combo to keep the debuff up instead of doing the better Steel Fangs starter for higher potency. When you go into reawakening, you also can't reapply noxious gash during it either meaning you had to play around making sure the debuff was up before you reawakened, making double reawakenings very annoying and the theoretical triple reawakening a near impossibility.
    The other issue was when you needed to peel off a boss to deal with adds or another target etc. you HAD to just start a new combo to apply noxious gash or use dreadwinder on it. It felt very VERY bad for a job whose primary draw was getting into a constant flowing rhythm. The INTENT behind the debuff was it would fit into that constant flow but due to how the nature of it being a debuff works, it ended up feeling like hot ass (plus the duration sucked)
    Viper was always an easy job. Noxious gash was just the biggest complaint because it's an annoyance (note: I don't like reaper's death's design either but the debuff timer on that is longer and fits better with reaper's comparatively slower GCD and rotation.
    For all intents and purposes, Viper plays nearly the exact same, I'd say it plays even better without having to worry about the debuff falling off, and with the buff timers now at 60 seconds, you can maintain your flow past some lengthy phase transitions.
    If you're crying about it you never played viper outside of leveling it 80-100 and brainlessly spamming roulettes.
    Does the job feel like ass in low level content? Fuck yeah it does, but so does everything else and that's a fundamental issue with the game that's not gonna be solved anytime soon.
    TL;DR it's the exact same and honestly better, you did not seriously play viper if you think the noxious gash change is bad
    If viper was "always an easy job" - why remove some of the few decisions people can make with it? Wow - they actually needed to plan having the debuff up for Awakening and make simple decisions about starting with Dreadfang or not.

    "Bad Habit" players should be penalized with slightly lower potency. Same for people who won't move for positions and they kept them.

    Noxious Gash also themacticaly was my favorite part of the job fantasy. It feels so dead now without the constant venom debuffs. Maybe not a lot of people cared about that, but it sure mattered to me.
    (31)

  4. #4
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    716
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by AddictedToWitches View Post
    TL;DR it's the exact same and honestly better, you did not seriously play viper if you think the noxious gash change is bad
    I'm going to be frank here and say - anyone who has that opinion seriously has never played Viper.
    1. it is not the exact same. You now don't have to track Noxious Gnash, which removes a noticeable part of what made the Viper Rotation interesting. Instead of using both Dreadwinder Cooldown and Noxious Gnash timing as a measurement of when to use Dread Fangs over Steel Fangs, you now just alternate the two.
    2. if Viper still played the same, people would not complain. But the rotation of the filler GCDs is now much more static than before, devoid of any decision making. No matter how "small" that bit of gameplay was, in a game where many classes are devoid of such things, it was a breath of fresh air.
    (36)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  5. #5
    Player
    ElraDin's Avatar
    Join Date
    Aug 2022
    Posts
    6
    Character
    Elra Din
    World
    Louisoix
    Main Class
    Dancer Lv 100
    I don't understand why positionals on the base combo still can be either button and the only way to distinguish it is the color which is awful if you're red green colorblind, yeah i'm not counting or keeping track during the chaos of a fight... Especially if you're supposed to stop the combo in favor of the other ones that do more dmg when they become available... That is just poor design.
    At least some good soul made an icon mod that makes the flank icons blue.
    At least make it clear on that useless job gauge then...

    And vpr just feels boring without the Noxious Gnash debuff, it was the only one to track the other ones were already braindead easy to keep up.

    So disappointed in this rework.
    (5)

  6. #6
    Player
    Wolf_Heartnet's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    276
    Character
    Saikhan Kha
    World
    Faerie
    Main Class
    Viper Lv 100
    Current Viper is better in my opinion and should go for more changes to make it more accessible rather than revert it.
    (3)

  7. #7
    Player
    SushiOishiiii's Avatar
    Join Date
    Jul 2024
    Posts
    36
    Character
    Chilled Sake
    World
    Brynhildr
    Main Class
    Botanist Lv 100
    Yup, agree with this.. the new Viper is too easy after having a little pride in learning it before.
    (4)

  8. #8
    Player
    WantlessYoYo's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    110
    Character
    Wantless Yoyo
    World
    Raiden
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by AddictedToWitches View Post
    (note: I don't like reaper's death's design either but the debuff timer on that is longer and fits better with reaper's comparatively slower GCD and rotation.
    Why do people forget DD is actually useful in dungeons for pretty much free gauge and in fights with (or rather if they ever do, lol) multiple adds would be a gain on their gauge, compared to now Viper who it's true just didn't win anything from applying the debuff other than, dmg
    (1)

  9. #9
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    433
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AddictedToWitches View Post
    I'm going to repeat what I'm saying in other threads on this issue:
    Viper is literally much better now actually and here's why.
    The low timer (20s) on noxious gash caused many vipers to fall into the bad habit of just rotating dread fangs combo to keep the debuff up instead of doing the better Steel Fangs starter for higher potency. When you go into reawakening, you also can't reapply noxious gash during it either meaning you had to play around making sure the debuff was up before you reawakened, making double reawakenings very annoying and the theoretical triple reawakening a near impossibility.
    The other issue was when you needed to peel off a boss to deal with adds or another target etc. you HAD to just start a new combo to apply noxious gash or use dreadwinder on it. It felt very VERY bad for a job whose primary draw was getting into a constant flowing rhythm. The INTENT behind the debuff was it would fit into that constant flow but due to how the nature of it being a debuff works, it ended up feeling like hot ass (plus the duration sucked)
    Viper was always an easy job. Noxious gash was just the biggest complaint because it's an annoyance (note: I don't like reaper's death's design either but the debuff timer on that is longer and fits better with reaper's comparatively slower GCD and rotation.
    For all intents and purposes, Viper plays nearly the exact same, I'd say it plays even better without having to worry about the debuff falling off, and with the buff timers now at 60 seconds, you can maintain your flow past some lengthy phase transitions.
    If you're crying about it you never played viper outside of leveling it 80-100 and brainlessly spamming roulettes.
    Does the job feel like ass in low level content? Fuck yeah it does, but so does everything else and that's a fundamental issue with the game that's not gonna be solved anytime soon.
    TL;DR it's the exact same and honestly better, you did not seriously play viper if you think the noxious gash change is bad
    Thats a fucking SKILLISSUE, sorry but if you are too dumb or fall into the bad habit to overcapp NG all the time its your freaking skill issue

    imagine watching 3x in 1 min a debuff icon and still dont get it right, insane how low the skill level of some player is
    (6)

  10. #10
    Player
    Stanelis's Avatar
    Join Date
    Oct 2011
    Posts
    929
    Character
    Irvy Ryath
    World
    Ragnarok
    Main Class
    Lancer Lv 85
    Quote Originally Posted by AddictedToWitches View Post
    I'm going to repeat what I'm saying in other threads on this issue:
    Viper is literally much better now actually and here's why.
    The low timer (20s) on noxious gash caused many vipers to fall into the bad habit of just rotating dread fangs combo to keep the debuff up instead of doing the better Steel Fangs starter for higher potency. When you go into reawakening, you also can't reapply noxious gash during it either meaning you had to play around making sure the debuff was up before you reawakened, making double reawakenings very annoying and the theoretical triple reawakening a near impossibility.
    The other issue was when you needed to peel off a boss to deal with adds or another target etc. you HAD to just start a new combo to apply noxious gash or use dreadwinder on it. It felt very VERY bad for a job whose primary draw was getting into a constant flowing rhythm. The INTENT behind the debuff was it would fit into that constant flow but due to how the nature of it being a debuff works, it ended up feeling like hot ass (plus the duration sucked)
    Viper was always an easy job. Noxious gash was just the biggest complaint because it's an annoyance (note: I don't like reaper's death's design either but the debuff timer on that is longer and fits better with reaper's comparatively slower GCD and rotation.
    For all intents and purposes, Viper plays nearly the exact same, I'd say it plays even better without having to worry about the debuff falling off, and with the buff timers now at 60 seconds, you can maintain your flow past some lengthy phase transitions.
    If you're crying about it you never played viper outside of leveling it 80-100 and brainlessly spamming roulettes.
    Does the job feel like ass in low level content? Fuck yeah it does, but so does everything else and that's a fundamental issue with the game that's not gonna be solved anytime soon.
    TL;DR it's the exact same and honestly better, you did not seriously play viper if you think the noxious gash change is bad
    I haven't tried the new viper but I was leveling it before the change, and the viper is exceptionnaly underwhelming to play during leveling even compared to other jobs. Even summoner is more interesting during leveling....
    (2)

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