Originally Posted by
Alklios
I'm gonna wrap up this post with explaining the difference between real Difficulty and Artificial Difficulty.
REAL DIFFICULTY: A telegraph you can react to in reasonable time. And save yourself/someone else can.
Example: Old Monster hunter games.
Make Mistake and big monkey hits u for 80% of ur HP.
You can: Stay down, get life powdered, teammate aggros off, get up and panic dive/farcaster.
Example: Older FF14 Content Casual Fights.
Make Mistake Get hit 50% of HP [maybe 70% if in lower gear back then], vuln stack. I can GET my health back up by healer/vercure/second wind/bloodbath and second mistake will be more costly but maybe not die.
ARTIFICIAL DIFFICULTY:
And AT LAST CURRENT CASUAL FF14 CONTENT
Example: SOME DT fights:
- Fail mechanic, take 50-70% of hp. Vulnerability. Thrown into Hazard/Left with DoT that will kill you in 1-2 ticks. Your bloodbath/vercure/second wind will not save you. Your healer has to be in perfect condition to keep you alive.
- Rez animation locked to fall off cliff or be stuck in large AoE that is going to resolve after I-Frames, no rescue available.
- Rez sick healers unable to keep you alive from the INSANE party wide pressure/ other teammates dead/dying from ONE MISTAKE.
Does this sound like how a Casual Game Mode should be?